The Powers That Be (
powersthatbe) wrote2015-09-24 09:52 pm
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SKILL EQUIVALENCES.
SKILL EQUIVALENCES If your character came into the game with previous skills from canon or another game, they may have equivalents among the in-game skills. If you'd like to use those skills as if they had the same mechanisms as game-granted skills, you may list the game skills applicable, along with a brief explanation of why or how your character has that particular skill - for example, characters with police or private investigator training could claim the Crime Scene Investigation skill, based on their previous training. If the skill was acquired in a previous game rather than canon, we may ask for a thread proof of the character gaining that skill. Skill equivalences can be taught to other Travelers, and only apply to Jaunt skills - Liminal and Psychic equivalences are assigned at app time, as we cap those powers in-game. It is only necessary to claim a skill equivalence if your character has an interest in using or teaching it according to in-game mechanics, or if it satisfies a prerequisite for another skill. For more on skill equivalences, see here. The skills Travelers have already learned are listed here for now; we're working on a better layout for them. |
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Series: Hetalia
Skill Equivalencies Requested: Blind Maneuvering, Morse Code
Reasoning:
Blind Maneuvering: Amusingly enough, it's addressed in his canon that Feliciano has his eyes shut about 95% of the time and yet manages to navigate and complete all manner of tasks without any difficulty. His movements are even natural despite wandering around with his eyes shut. (Whenever asked about this, though, he dodges the question, a running gag in the series.)
Morse Code: He lived through its development, and it was used heavily during the World Wars. Being what he is, it was crucial to know morse code during the era.
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