You had no idea there was an era before Adversaries - most Oracles in Questing Country are still fairly young, and the complete turnover of all institutional memory is rarely longer than a full generation (fifteen to a hundred years). It isn’t just that Questing Country’s geography changes and few libraries or archives last - it’s a truth of Questing Country that almost half of all Champions die before adulthood, and three quarters of Oracles die, burn out, or cease dreaming before middle age. It’s not something you talk about because it sounds discouraging - but all dreamers are willing to surrender longevity for a life of meaning. The things you accomplish in the minds of all dreaming beings are their own kind of immortality.
You and other Oracles of your generation know that the Travelers are reality-jumping wanderers conscripted by powerful and dangerous Spirits. These Spirits terrify Familiars to think of. You strongly suspect the challenge of your time is not to reverse this Fintan Retrograde, but to help free the Travelers from their Spirits. It’s your job to welcome them, introduce them to the other eras as friends from afar, to learn about them and help them.
You do not know about Infiltration.
Thread expectation: five threads in week one, and three threads every week thereafter. Please ask the mods for ANY information you or ANY character is curious about that pertains to your era - we’ll supply it OOC, & you can supply it IC. We’d like at least five questions in Week One. We’ll answer ASAP.
Plot Skill: Calm Companion. When your Dreamcatcher is full, you may expend the power in it to make any Familiar, Spirit Companion, Doppleganger, Volksgeist or other bonded companion creature of any kind become calm and complacent for the remainder of one encounter with them.
Council of Senpai, Double Valence-Era - Lupa
You and other Oracles of your generation know that the Travelers are reality-jumping wanderers conscripted by powerful and dangerous Spirits. These Spirits terrify Familiars to think of. You strongly suspect the challenge of your time is not to reverse this Fintan Retrograde, but to help free the Travelers from their Spirits. It’s your job to welcome them, introduce them to the other eras as friends from afar, to learn about them and help them.
You do not know about Infiltration.
Thread expectation: five threads in week one, and three threads every week thereafter. Please ask the mods for ANY information you or ANY character is curious about that pertains to your era - we’ll supply it OOC, & you can supply it IC. We’d like at least five questions in Week One. We’ll answer ASAP.
Plot Skill: Calm Companion. When your Dreamcatcher is full, you may expend the power in it to make any Familiar, Spirit Companion, Doppleganger, Volksgeist or other bonded companion creature of any kind become calm and complacent for the remainder of one encounter with them.