If you are not a plot infiltrator or someone with IC reasons to share knowledge available to plot infiltrators, please do not read the comments of this post.

If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than September 7th, 15th, 23rd, October 1st and 9th with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
Once you've hammered out your QC role/archetype plans, comment under the appropriate header below so everyone knows what's what.

If you're interested in one of the plot roles for the final jaunt, let us know which one in the comments below. Casting will be done during the day on the 28th.
Bonded are a supernaturally connected group of Champions & Oracles, which may rarely include an Adversary or a Pillar. Bonded fight and work together and are stronger for it, but any gain they make is also divided between them, and a Bond that is large or unwieldy is unlikely to get much of anywhere in Questing Country. A small Bond can face down bigger challenges, but the power of a Valence can only go to ONE of them, possibly at random, so a Bond is commonly only made of people who love and trust one another with near-absolute devotion. Bonded can share physical health, mental resilience, magical power, & supernatural insight. Their familiars & spirit animals may combine into a larger creature called a volksgeist, often used as a mount or battle companion. (After the jaunt, players who kept both their spirit companions and True Bond with each other can still have their companions form volksgeists.)

For purposes of game balance and CR generation, Bonds will usually be from 4 to 6 people in size, although you may ask to form a larger or smaller Bond. Single-canon Bonds are permissible but discouraged. A Bond may be a long-standing team, or it may be a group of people who are thrown together during the events of the plot forming new connections.

If you want to be a part of a Bond, but do not have a group in mind, comment here and we will randomize Bonded companions for you. If you have a small Bond and would be open to random individuals joining it, let us know, and we’ll set that up for you as well.
Page generated Oct. 23rd, 2026 11:08 am
Powered by Dreamwidth Studios