The Powers That Be ([personal profile] powersthatbe) wrote2014-04-08 09:19 pm
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LIMINAL SPACE

Besides jaunting from world to world, universe to universe, there are three other kinds of dimensional spaces which Travelers may encounter. The first, Liminal Space, is key to a Traveler’s existence - it’s where they go in between Jaunts. It’s also the only kind of alternate space a Traveler can enter or exit without specific mod permission - and even then, you need the Portal Creation skill.

The second kind of space, Dungeons, are a tool for players to use when un-idling, canon updating, integrating AU material, or confronting psychological issues for their characters. In-character, Travelers sometimes vanish into Dungeons for hard-to-pinpoint reasons related to how well their psyche accepts the situations they are in, and two or more other Travelers must venture through a Dungeon Portal to rescue them - Dungeon Portals cannot be exited by a single character alone, hence the need for a rescue.

Finally, Dreamspace is just for fun, with no practical mechanical purpose in-game. Everyone being hooked into the same telepathic network means sometimes, you physically share one another’s dreams, as Liminal Space makes them solid and bystanders can walk right in. If you’re interested in posting a dreamspace, please ask a mod. They will usually say yes, unless there have been several recently.


LIMINAL SPACE
Liminal Space is the space that Travelers are sent between universes, or enter any time certain teleportation powers or dimensional travel abilities are invoked. All portals either open into or out of Liminal Space, so you can only reach dungeons, shadows, and dreams once you’re already inside. Some Travelers prefer it as a safe place to sleep… but they don’t keep their things there and they don’t stay for meals without the right skills . While it looks different every time, there are a few rules that stay constant.

1) It never looks like just one thing. By its definition, Liminal Space is between other places, and that always shows. It might be featureless white space interspersed with areas of featureless black space. It might be a bistro restaurant in the middle of a marsh. A rocket launchpad in the courtyard of a castle. A series of caves inside a spaceship. There will always be two or more disparate elements that clash with one another, something that lets you know it can’t be real.

2) There are always obvious nonsensical elements. So that there’s never mistaking Liminal Space for any real place, no matter how ridiculous, little touches of surreal flavor turn up here and there. Cartoon animals in a live-action forest, maybe. Photo-negative colors. Iridescent bubbles floating through the air. In short, weird shit.

3) Distance, direction, and the laws of gravity are subjective. You can move through Liminal Space with a thought, and so a character with enough focus doesn’t need to walk from point A to point B, can stand on walls, float in the air, whatever. Other Travelers may ask you to cut it out if they find it unnerving, though.

4) There is no object permanence in Liminal Space. This means, among other things, that you can’t eat food in Liminal Space. Or, well, you can, but it’s not going to remain long enough to have nutritional value. You can’t remove objects from Liminal Space, so nothing you find there is ever going to be practically useful as anything but a conversation starter. It also means that objects you bring in with you will disappear if left unattended; things stored in someone else’s created room will remain in the room, but are subject to disappearing with the room when the creator Infiltrates or otherwise isn’t available. All of these obstacles can be overcome with the right set of skills.

5) Only Travelers go there. People native to the worlds Travelers jaunt through will never enter or appear in Liminal Space, nor can you bring them in with you by any means. Generally, they cannot even see the entrance portals. This includes Infiltrators. Very rarely, exceptions are possible (such as the Illuminants’ break-in); if this happens on a Jaunt-wide level, the mods will make a note of it. If you have reason to believe your Infiltrator would be able to gain access to Liminal Space for in-Jaunt reasons specific to them, please contact the mods to see if it’s feasible.

6) Time is fluid. Even if you’re only in Liminal Space for five minutes, you might have twelve in-depth conversations with friends. If you’re waiting for something to happen outside, eight hours may pass in the blink of an eye. It’s usually more convenient than real time… but accidents do happen. Out of character, this is a rationalization for why simultaneous conversation threads are possible.

WHAT NEXT, PERMANENT STRUCTURES?
A handful of Travelers have unlocked the secret to making their created rooms stick around whether or not they’re available to ‘reset’ the room’s presence for one reason or another. If your character has created a permanent space, please fill out the form below and leave it in the comments, to give people a better idea of what spaces are constantly available in Liminal Space.

Players with characters who have created non-permanent rooms are welcome to leave descriptions here as well; please note, if you do, that the room is not permanent, and come back to update your comment if they later gain the skill.


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