The Powers That Be (
powersthatbe) wrote2014-04-08 09:19 pm
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LIMINAL SPACE
Besides jaunting from world to world, universe to universe, there are three other kinds of dimensional spaces which Travelers may encounter. The first, Liminal Space, is key to a Traveler’s existence - it’s where they go in between Jaunts. It’s also the only kind of alternate space a Traveler can enter or exit without specific mod permission - and even then, you need the Portal Creation skill. The second kind of space, Dungeons, are a tool for players to use when un-idling, canon updating, integrating AU material, or confronting psychological issues for their characters. In-character, Travelers sometimes vanish into Dungeons for hard-to-pinpoint reasons related to how well their psyche accepts the situations they are in, and two or more other Travelers must venture through a Dungeon Portal to rescue them - Dungeon Portals cannot be exited by a single character alone, hence the need for a rescue. Finally, Dreamspace is just for fun, with no practical mechanical purpose in-game. Everyone being hooked into the same telepathic network means sometimes, you physically share one another’s dreams, as Liminal Space makes them solid and bystanders can walk right in. If you’re interested in posting a dreamspace, please ask a mod. They will usually say yes, unless there have been several recently. LIMINAL SPACE Liminal Space is the space that Travelers are sent between universes, or enter any time certain teleportation powers or dimensional travel abilities are invoked. All portals either open into or out of Liminal Space, so you can only reach dungeons, shadows, and dreams once you’re already inside. Some Travelers prefer it as a safe place to sleep… but they don’t keep their things there and they don’t stay for meals without the right skills . While it looks different every time, there are a few rules that stay constant. 1) It never looks like just one thing. By its definition, Liminal Space is between other places, and that always shows. It might be featureless white space interspersed with areas of featureless black space. It might be a bistro restaurant in the middle of a marsh. A rocket launchpad in the courtyard of a castle. A series of caves inside a spaceship. There will always be two or more disparate elements that clash with one another, something that lets you know it can’t be real. 2) There are always obvious nonsensical elements. So that there’s never mistaking Liminal Space for any real place, no matter how ridiculous, little touches of surreal flavor turn up here and there. Cartoon animals in a live-action forest, maybe. Photo-negative colors. Iridescent bubbles floating through the air. In short, weird shit. 3) Distance, direction, and the laws of gravity are subjective. You can move through Liminal Space with a thought, and so a character with enough focus doesn’t need to walk from point A to point B, can stand on walls, float in the air, whatever. Other Travelers may ask you to cut it out if they find it unnerving, though. 4) There is no object permanence in Liminal Space. This means, among other things, that you can’t eat food in Liminal Space. Or, well, you can, but it’s not going to remain long enough to have nutritional value. You can’t remove objects from Liminal Space, so nothing you find there is ever going to be practically useful as anything but a conversation starter. It also means that objects you bring in with you will disappear if left unattended; things stored in someone else’s created room will remain in the room, but are subject to disappearing with the room when the creator Infiltrates or otherwise isn’t available. All of these obstacles can be overcome with the right set of skills. 5) Only Travelers go there. People native to the worlds Travelers jaunt through will never enter or appear in Liminal Space, nor can you bring them in with you by any means. Generally, they cannot even see the entrance portals. This includes Infiltrators. Very rarely, exceptions are possible (such as the Illuminants’ break-in); if this happens on a Jaunt-wide level, the mods will make a note of it. If you have reason to believe your Infiltrator would be able to gain access to Liminal Space for in-Jaunt reasons specific to them, please contact the mods to see if it’s feasible. 6) Time is fluid. Even if you’re only in Liminal Space for five minutes, you might have twelve in-depth conversations with friends. If you’re waiting for something to happen outside, eight hours may pass in the blink of an eye. It’s usually more convenient than real time… but accidents do happen. Out of character, this is a rationalization for why simultaneous conversation threads are possible. WHAT NEXT, PERMANENT STRUCTURES? A handful of Travelers have unlocked the secret to making their created rooms stick around whether or not they’re available to ‘reset’ the room’s presence for one reason or another. If your character has created a permanent space, please fill out the form below and leave it in the comments, to give people a better idea of what spaces are constantly available in Liminal Space. Players with characters who have created non-permanent rooms are welcome to leave descriptions here as well; please note, if you do, that the room is not permanent, and come back to update your comment if they later gain the skill. |
Permanent Room: Vishuddha
Door: A very large, heavy, metal door with a dull finish and an intricate mandala inlaid in different metals (mostly copper and highly shined steel) in the center. It has bold streaks of white paint underneath the mandala. The door slides open at a touch and is big enough to let Lupa through in demon form (so over 12 feet high, and nearly as wide)
Inside: There is a "courtyard" of sorts directly inside the door. It's actually an outdoor space, and usually overcast and lightly raining. Directly in front is a cliff-side, that looks mostly to be a rock-cut temple, and several more doors, also marked with white. The right door leads to a training hall/shooting range. The left door is locked at all times. The center door leads to the main living space. The floor, ceiling and walls are rock, and it's a two level room. There are different mandalas inlaid with metals on the walls and floors, and the columns have carvings. The doors are all steel and heavily decorated with either mandalas or other Hindu and Buddhist inspired imagery.
The bottom level is spacious and has an indented area in the center. There's usually a table and several chairs, set with a pitcher and utensils, including cups for the water. Along one of the walls there's a couch and several comfortable chairs, arranged in a circle around a comfortable low table. There are several columns holding up the second level/roof, and two stairways. There are several doors on the bottom level, and two stairways up.
At the back of the lower level is another large door, and it leads to a room with several benches and an altar-like table at the front. There are many, many metal rings on display, hanging in strings with red cords from the walls and columns and arranged on the table. This room is always open, but disturb the rings and Lupa will be upset. It's a memorial room.
Along the left side of the room there are several doors. The first door is locked at all times, and the other open doors currently lead to storage of different kinds (weapons and ammo, clothing, other miscellaneous supplies). The last door on this side is out of place, and leads to Aiya.
The right side is a similar layout. The doors on this side lead to an infirmary, a very large shower room, and a room with several cots in close quarters. ... And a door that would lead to Gale's created space, but may or may not be locked. That door is marked with a streak of orange paint.
The upper level consists of a wide walkway around the edges of the room, and is lined with doors. Most will be locked to most people. The only one that is open at all times is a former training room that has been redesigned into a meditation space, that door has an engraving of a meditating ascetic. Lupa's private quarters/bedroom is on this level (only comrades can enter it) and marked with a swirl of white and orange together. Many of the empty rooms are also bedrooms and may be opened up if people want to stay there instead of somewhere else.
The "locked at all times" doors on the left lower level lead to a walk in freezer that will usually have several human corpses in it. Right now only Lupa, Gale, and Malik have access, but Lupa will offer access to anyone else that needs human meat for whatever reason. Both doors to that room have an engraved/inlayed depiction of Kali devouring Raktabija.
Public Areas?: The main door will be open at all times, as will the training area. The secondary "front door" will be open unless otherwise noted (these instances are rare and temporary). Most of the bottom level will be open to the public, and the upper level is less likely. See the description for what's open.