The Powers That Be ([personal profile] powersthatare) wrote in [personal profile] powersthatbe 2019-01-13 05:01 am (UTC)

Jim Kirk: Prince of Chess

Prince of Chess - a Prince of Hell (not of the Market) who, after drinking from the Styx for aeons, is incapable of uttering a falsehood. Possesses the power of truth in ways that frighten the most honest of angels. Rules the area of Hell directly across the Styx from the Market.
Thread Expectation: three threads / twelve comments per mingle.
Check-In Expectation: every Peregrine who accepts your offer!
Privileged Information: Fuck the Princedom; you’re here for the Peregrines. You’ve been authorized to sell Infernal real estate - every Peregrine who chooses can be a Knight in Hell, owning an acre of land and pledging loyalty to the Parliament of Princes, which includes an obligation to spend a third of every Eschaton fighting angels on the front lines. Peregrines lack the power of Angels, but they do have one advantage: they cannot die, being dead already. (They can be dismembered and prevented from reassembly, as anyone who punishes damned souls knows, but on the battlefield, that’s tricky). You do have an army just across the Styx from the Market, and it is ready to cross if the Marquis makes a bridge. However, that’s not why you’re here. It’s just true.
Outlook: You honor your bargains. Period. Hell needs a diplomat who may be trusted, and your inability to speak untruth serves the Parliament very well. However, not speaking untruth is not the same as honesty, and you take great pleasure in deceiving people by the selective and tactical application of true but misleading statements. You have no compunction about tricking the greedy or deceptive into bad bargains and their own illusions. However, if someone approaches you in good faith to make a bargain for which they have no profit motive, you will unfailingly treat them with goodwill and integrity. It’s very rare that such honest souls attempt to make deals with devils, and you find it refreshing. The tawdry games of illusion the Prince of the Gaps plays are less refreshing.
Everyone distrusts you because you are a demon, despite knowing you cannot lie: you do very little to reassure them you are trustworthy. Let the buyer beware.
Goals: Very quietly sell real estate to militant Peregrines.
Mythic/Folklore Inspiration: https://en.wikipedia.org/wiki/Orobas
Skills: As Dignities, these abilities may be traded or sold. They may only be reported as skills for one character at the end of the Jaunt, but if you give the power away in a thread, that thread counts as a skill proof for you. You are still limited to two skills a month if you do not sell a skill, or three if you do sell a Dignity.

An Acre of Hell. Each of these Dignities, of which you possess twelve, may be sold to a Peregrine. Besides the land, it grants them either the ability to conjure fire by the handful; to summon a trident of unbreakable metal which can pierce any armor or barrier; or Nobel-laureate level knowledge of any one scientific field. Any which are not sold during the Jaunt become unteachable; however, you may keep one for yourself.
Caveat Emptor: This Dignity permits you to enforce one true thing for the duration of one scene. For example, if you say None in this room have weapons drawn, those words will be writ in the air in letters of fire, and unless some power extinguishes those letters, no one will be able to draw weapons. However, if one person had a knife in hand already, hidden behind their back, they may break the letters by revealing the statement false. During the Jaunt, this may be used at will, but only once per thread. After the Jaunt, it may be used once a month.
For purely aesthetic reasons, the mod team recommends using html tags to make your Caveats red.

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