Prince of the Gaps - demonic Prince of the Market, with power over the spaces between things - between appearance and reality, form and nature, boundary and connection. A powerful mystic with a reputation for daring everything, and getting away with it. Thread Expectation: two threads / ten comments a week Check-In Expectation: Report any usage of your Dignities! Privileged Information: The Princedom of the Market does not give you de jure authority over Demons of the Market, but your seat in Hell’s Parliament of Princes does. You and the Prince of Chess are equal in station, and superior in status to any other Demons in the Market. Outlook: Nobody and nothing is what they seem, and you use this to shameless advantage. There is nothing you won’t stoop to in making deals, tricks, or profits. It’s really just that simple. The wheel of commerce always turns, and you will always be on top - if you’re not, it’s time to redefine what people see as the top! You and the Prince of Chess could be amazing together. Chess seems less enchanted by you than vice versa, however. Goals: Secure the Sixth Princedom for Hell. Mythic/Folklore Inspiration:https://en.wikipedia.org/wiki/Gaap Skills: As Demesnes or Dignities, these abilities may be traded or sold. They may only be reported as skills for one character at the end of the Jaunt, but if you give the power away in a thread, that thread counts as a skill proof for you. You are still limited to two skills a month if you do not trade a skill, or three if you do trade a skill.
Crown of the Prince of the Market. This Demesnes grants you a big space near the middle of the Market to erect a tent; permission to draw water from the Styx at need, a seat and a vote on the Market Council, and the ability to conjure one magical weapon or tool which embodies this authority. Losing physical possession of the tool, when conjured, forfeits the authority of the Princedom to the one who has the tool. The Princedom does not give you de jure authority over all beings of your type or kindred within the Market, but many behave as though it gives you de facto authority.
The Power of the Crown is to appear composed and luxuriously appointed no matter what would be making you look disheveled or agog. You can be caught by surprise or at social disadvantage, but will never appear to be so caught. It may be invoked once a week, or after the Jaunt, once a Jaunt.
The Gap Between Places: you may teleport across any officially delineated boundary or barrier. Curing the Jaunt, this is usable at will. After the Jaunt, this skill will be powercapped; it may be used to gain any Teleportation or Liminal Bridge skill the character possesses prerequisites for. The Gap Between Descriptions: transform any soul which does not match its body into a body it does match (this is very subjective, but if someone could justly be called a wretched little toad, you can turn them into one). After the Jaunt, usable once a Jaunt; during the Jaunt, once a week. This transformation is permanent until the descriptor is no longer accurate (a greedy pig who mends his ways will stop being a pig). The Gap Between Images: Technically, since everything is always moving and images travel at the speed of light, nothing is in exactly the place it appears to be. While you focus, one person or item may exploit this to leave its image behind and travel invisibly through the world. This does nothing for other senses. After the Jaunt, usable once a week. The Gap Between People: nobody really knows each other. Once a week (after the Jaunt, once a Jaunt), you may transfer one end of any magical bond or relationship which connects two or more beings, selecting a new person or spirit for it to connect to. If the newly connected targets are willing, this is permanent. If unwilling, it lasts until you release it or use the power again. Obviously this only works with player permission, please be sensitive when plotting with this skill.
Raidou: Prince of the Gaps
Thread Expectation: two threads / ten comments a week
Check-In Expectation: Report any usage of your Dignities!
Privileged Information: The Princedom of the Market does not give you de jure authority over Demons of the Market, but your seat in Hell’s Parliament of Princes does. You and the Prince of Chess are equal in station, and superior in status to any other Demons in the Market.
Outlook: Nobody and nothing is what they seem, and you use this to shameless advantage. There is nothing you won’t stoop to in making deals, tricks, or profits. It’s really just that simple. The wheel of commerce always turns, and you will always be on top - if you’re not, it’s time to redefine what people see as the top! You and the Prince of Chess could be amazing together. Chess seems less enchanted by you than vice versa, however.
Goals: Secure the Sixth Princedom for Hell.
Mythic/Folklore Inspiration: https://en.wikipedia.org/wiki/Gaap
Skills: As Demesnes or Dignities, these abilities may be traded or sold. They may only be reported as skills for one character at the end of the Jaunt, but if you give the power away in a thread, that thread counts as a skill proof for you. You are still limited to two skills a month if you do not trade a skill, or three if you do trade a skill.
Crown of the Prince of the Market. This Demesnes grants you a big space near the middle of the Market to erect a tent; permission to draw water from the Styx at need, a seat and a vote on the Market Council, and the ability to conjure one magical weapon or tool which embodies this authority. Losing physical possession of the tool, when conjured, forfeits the authority of the Princedom to the one who has the tool. The Princedom does not give you de jure authority over all beings of your type or kindred within the Market, but many behave as though it gives you de facto authority.
The Power of the Crown is to appear composed and luxuriously appointed no matter what would be making you look disheveled or agog. You can be caught by surprise or at social disadvantage, but will never appear to be so caught. It may be invoked once a week, or after the Jaunt, once a Jaunt.
The Gap Between Places: you may teleport across any officially delineated boundary or barrier. Curing the Jaunt, this is usable at will. After the Jaunt, this skill will be powercapped; it may be used to gain any Teleportation or Liminal Bridge skill the character possesses prerequisites for.
The Gap Between Descriptions: transform any soul which does not match its body into a body it does match (this is very subjective, but if someone could justly be called a wretched little toad, you can turn them into one). After the Jaunt, usable once a Jaunt; during the Jaunt, once a week. This transformation is permanent until the descriptor is no longer accurate (a greedy pig who mends his ways will stop being a pig).
The Gap Between Images: Technically, since everything is always moving and images travel at the speed of light, nothing is in exactly the place it appears to be. While you focus, one person or item may exploit this to leave its image behind and travel invisibly through the world. This does nothing for other senses. After the Jaunt, usable once a week.
The Gap Between People: nobody really knows each other. Once a week (after the Jaunt, once a Jaunt), you may transfer one end of any magical bond or relationship which connects two or more beings, selecting a new person or spirit for it to connect to. If the newly connected targets are willing, this is permanent. If unwilling, it lasts until you release it or use the power again. Obviously this only works with player permission, please be sensitive when plotting with this skill.