The Powers That Be ([personal profile] powersthatare) wrote in [personal profile] powersthatbe 2019-01-13 05:03 am (UTC)

Delaunay: Prince of Gold

Prince of Gold - Sithen Prince of the Market, a being of absurd material wealth who smuggles resources between Death and Life. A profligate, flamboyant hedonist with a shrewd mind for profit and a reputation for scrupulous fairness.
Thread Expectation: Two threads / ten comments per mingle.
Check-In Expectation: Inform us of anything you want to smuggle into the Market!
Privileged Information: You’re well aware that the Opener of Locks is Guardian Angel of Thieves; the Hunter owes you an unpaid and unspecified favor, the Prince of Chess lives right across the Styx, and the Marquis can bridge the Rivers of Hell.
Outlook: Generous and indulgent, you like rewarding the worthy and punishing the guilty. These things satisfy the Angelic and Demonic urges in you - because you became a Sithen not out of refusal to fight, but inability to pick a side. Your ambivalence is legendary, but you are a much more stable figure than the capricious Prince of Witches, who you regard as something of a rival and counterpart (though you know the Witch considers themself above such equal distinctions) - you do not waver from side to side, bit sit firmly on the fence and partake of both in equal measure.
Goals: Indulge and enjoy yourself. Make certain the Princedom goes to someone you like, who deserves it. Frustrate the tendencies of others to privilege once side of the war by supplying those who lack something an answer out of the goodness of your heart - just not for free.
Mythic/Folklore Inspiration: https://en.wikipedia.org/wiki/The_Great_Snake
Skills: Dignities or Demesnes may be traded or sold. Graces may only be given away freely. They may only be reported as skills for one character at the end of the Jaunt, but if you give the power away in a thread, that thread counts as a skill proof for you. You are still limited to two skills a month if you do not trade a skill, or three if you do trade a skill.


Signet of the Prince of the Market. This Demesnes grants you a big space near the middle of the Market to erect a tent; permission to draw water from the Styx at need, a seat and a vote on the Market Council, and the ability to conjure one magical weapon or tool which embodies this authority. Losing physical possession of the tool, when conjured, forfeits the authority of the Princedom to the one who has the tool. The Princedom does not give you de jure authority over all beings of your type or kindred within the Market, but many behave as though it gives you de facto authority.

The Power of the Signet is to verify that any deal it is pressed to is made with knowing consent of all its conditions and caveats. A deal which is sealed with one or both parties ignorant of the true meaning of its conditions will produce no visible seal. This may be used once a month, or outside of the Jaunt, once per Jaunt.

Locus Genius. This Grace permits you to know where any object obtainable in the world where you are present may be found. This information may be vague or incomplete, and does not guarantee you the ability to steal or pay for such an object. Usable once per week in-Jaunt, and once per Jaunt afterwards.

Exclusivity. Whenever you make a deal for a material object, this Dignity permits you to reclaim that object if ownership of it is ever shared - so long as you warned the other party of the deal of this condition. Usable once per Jaunt after this Jaunt.

Anabasis. This Demesnes allows you to transform into a ten-meter long golden snake, grants you land rights to a cave between Purgatory and Italy, and gives you the power, while in snake form, to swim through soil and rock as if they were water. Usable at will in Jaunt, and once per month outside the Jaunt.

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