The Powers That Be ([personal profile] powersthatare) wrote in [personal profile] powersthatbe 2019-02-21 11:55 pm (UTC)

Here's a week 5 plotting opportunity: Uta's going to be stepping down as Prince of Witches, passing on to Peregrinehood, & taking one of those Knighthoods.

In return, Chess can sell off the Immortali Princedom, plus the Banner & the Fiddle listed below. IF you're not up for that this week, no problem, let us know ASAP & we will have another Immortali or Demon oversee selling off the items below instead.

Sword of the Prince of the Market. This Demesnes grants you a big space near the middle of the Market to erect a tent; permission to draw water from the Styx at need, a seat and a vote on the Market Council, and the ability to conjure one magical weapon or tool which embodies this authority. Losing physical possession of the tool, when conjured, forfeits the authority of the Princedom to the one who has the tool. The Princedom does not give you de jure authority over all beings of your type or kindred within the Market, but many behave as though it gives you de facto authority.

The Power of the Sword is to cut portions or boundaries according to deals made, in such a way that the deal is enforced precisely as intended. This power may be used once a week or, after the Jaunt, once a Jaunt, but does not work for deals in which cutting portions or boundaries are not relevant. When Solomon had possessed this sword, however, he could have given two potential mothers two perfectly functional one-half-babies.


Horseman’s Fiddle. For as long as this Angel-Graced fiddle is played, one listener cannot help but dance unless physically prevented from doing so, such as by an attack. If the fiddler dances as well, two listeners may be compelled. If you play the Fiddle in order to invoke your Dance of Unveiling, the dance reveals one of your desires to any who watch it. If someone else plays the fiddle, however… you cannot force them to give it back. Be cautious. After the Jaunt, usable once a month.

Under the Banner. This banner, which appears alternately and randomly green and red to observers, may be used to force any ‘green’ observer and any ‘red’ observer to switch bodies. The effect ends when neither of the two is standing beneath the banner. Various means, such as magical dances, may be used to compel someone to remain under the banner. The Banner also grants Demesnes to a small summer house overlooking the River Cocytus (this house will not be accessible after the Jaunt). Usable once per week during the Jaunt, and once per Jaunt afterward.

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