The Powers That Be ([personal profile] powersthatbe) wrote 2019-07-17 07:27 pm (UTC)

Xunhuo Captain - Alcuin

You have seen the Emperor’s dragons, and you know nothing can defeat them. The power of Heaven is behind you, and so you are loyal to it. While you know much of explosives and artillery, you have spent much longer in the Empire proper than the Bando, and fought more than one war. Here, you find the customs and language hard to understand, and it has made you a trifle paranoid. As your lieutenant is bloodthirsty, and your magician unmoored from reality, you must provide the practicality and caution on this mission.

Thread Expectation: three threads / fifteen comments per mingle

Check-In Expectation: anything that touches off your paranoia; anything in which you must be the adult in the room for your team; anything which makes you question your loyalty.

Privileged Information: Your capability with explosives makes you absolutely fearless in naval pursuit or coastal raiding - no chase gun or shore battery will ever succeed in aiming at you before you touch it off. However, in a pitched naval battle, when faced with a full broadside, your ability to make one gun at a time misfire is pitiful. If you must, you can probably start this war without any explosives your enemy did not bring with them, but the danger in such a course is much greater, and you are not a fanatic.

Outlook: Practical and paranoid, utilitarian, cautious and resourceful. You believe in always being on the winning side and not taking any risk which does not carry a greater reward. You are not, however, the sort to freeze or hesitate in high-risk situations; you choose the most profitable or survivable path visible swiftly.

Goals: recover your cargo and sabotage the fleet; failing that, spark a war that brings the Paramoese down on the Bando by any means available.

Skill: Fire At Will. You have a small gift in Fire Elementalism, but it has been trained to a very specific end. You are capable of causing any gunpowder-based weapon or explosive within your line of sight to discharge at any time you choose. You may not use this ability to prevent a weapon being fired, or on multiple weapons simultaneously, but you may use it to fire a weapon prematurely, before it is aimed, or to touch off a store of ammunition not yet loaded. No gunpowder-based weapon or explosive is considered too wet to fire, even if it is underwater.

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