Ninja-trained in the Bando, you are fearless, unmatched in combat, a blademaster of the highest order, stealthy, perceptive, ruthless. As the second in command of this mission, your purpose is to remove any obstacle that challenges your success. That could be your enemies, the Paramoese, whoever stole your shipment - or your own companions, if they are unmotivated or disloyal. You never hesitate to engage in violence when it serves your purpose, and seldom question the will of those you serve. You must not let this barbarian decadence distract you…
Thread Expectation: three threads / fifteen comments per mingle
Check-In Expectation: any time you kill someone, any time barbarian decadence does distract you or makes you let something slip.
Privileged Information: The Emperor trusts your loyalty but not your prudence. He trusts the Captain’s prudence but not his resolve. He trusts the Illusionist’s skill but not his perception. If the others falter or endanger the mission, they’re fair game.
Outlook: You are bloodthirsty, but not mindlessly so. You like being superior, but you like being challenged. You’re a thrillseeker, essentially, drawn to threat, not to mayhem. You don’t have scruples about murder but you won’t kill anyone for fun; it’s just that you don’t hesitate when violence solves a problem quickly and neatly (and you are not always the best judge of how neatly that is).
Goals: remove any obstacle to the success of the mission, whether enemy or ally. You prefer bloodier courses to safer ones, but you’re capable of thinking long-term about this - if you die now, you can’t have any really challenging fights later.
Skill:Sword And Sheath. You are so skilled at using both the blade and clublike scabbard/blowgun of your ninja-to that you can engage two opponents at once without any penalty; fight in ranged and melee combat at the same time; and in single combat, hit a melee opponent with your off-hand weapon every time you parry, unless they have a combat skill which would prevent that from working, or have height and reach too superior. These hits, since they are probably made with your blowgun or sheath, are not likely to be instant deathblows, but you do have access to poison during the jaunt and you are welcome to get creative with your applications of this skill.
Xunhuo Assassin - Haru
Thread Expectation: three threads / fifteen comments per mingle
Check-In Expectation: any time you kill someone, any time barbarian decadence does distract you or makes you let something slip.
Privileged Information: The Emperor trusts your loyalty but not your prudence. He trusts the Captain’s prudence but not his resolve. He trusts the Illusionist’s skill but not his perception. If the others falter or endanger the mission, they’re fair game.
Outlook: You are bloodthirsty, but not mindlessly so. You like being superior, but you like being challenged. You’re a thrillseeker, essentially, drawn to threat, not to mayhem. You don’t have scruples about murder but you won’t kill anyone for fun; it’s just that you don’t hesitate when violence solves a problem quickly and neatly (and you are not always the best judge of how neatly that is).
Goals: remove any obstacle to the success of the mission, whether enemy or ally. You prefer bloodier courses to safer ones, but you’re capable of thinking long-term about this - if you die now, you can’t have any really challenging fights later.
Skill: Sword And Sheath. You are so skilled at using both the blade and clublike scabbard/blowgun of your ninja-to that you can engage two opponents at once without any penalty; fight in ranged and melee combat at the same time; and in single combat, hit a melee opponent with your off-hand weapon every time you parry, unless they have a combat skill which would prevent that from working, or have height and reach too superior. These hits, since they are probably made with your blowgun or sheath, are not likely to be instant deathblows, but you do have access to poison during the jaunt and you are welcome to get creative with your applications of this skill.