The Powers That Be ([personal profile] powersthatbe) wrote 2019-12-01 03:30 am (UTC)

CABALIST CONSPIRATOR - NAOYA

Cabalist Conspirator - a sinister but powerful psychic whose believes their knowledge is the key to salvation for the world, and walks the line between mentor and villain.The player taking this role must be comfortable with disturbing ruthlessness for the greater good.
Background: You have a reputation. A child prodigy, you’ve been moving from Spire to Spire since you were a teenager, leveraging your knowledge for the good of the communities. Part of that is just you - you do want to help people, and you did earn your reputation for intellect, wisdom, and canny advice. But also… you have a ride-along. Thrasyllus, a Cabalist from before the fall of the Protectorate, chose you as a host, and so you remember what so many do not - telekinetic irrigation, electrical power, diagnostic medicine, levitating trains - you have seen those things through his eyes, and know what good they can do for the world again. Thrasyllus wants the Protectorate to return. You want the power and unity of the past to return… whether it’s the Protectorate, something older, or something new, you are less particular.
Goals: Unite the surviving Spires and recover the lost glories of the past, under the Scion or under any other leader who people will follow. Be the adviser at their elbow. Do the things they are unwilling to do for their sake.
Allies: Cabalists are all allies. You’ve all seen the inside of each other’s skulls. Also, you’ve maintained good relations with Magnators, Cleritors, and Vocators in general - they may be wary of you, but you’ve helped their spires in the past. The Magnator Scion in particular has been a student of yours and trusts your advice - he is the kind of charismatic leader others focus their attention on, leaving you to do the hard, necessary, and unseen things that maintain power.
Thrasyllus: Thrasyllus understands psi technology as well as metallurgy, medicine, chemistry, and engineering at what is essentially a twentieth-century level. He can be consulted, through the mods, for insight into any information on these subjects you need. In normal threading, however, you should feel free to play him. He is irascible, arrogant, venal, petty, and vicious. Think Saruman in Lord of the Rings, Khan in Star Trek, Grand Moff Tarkin in Star Wars. You’ve spent years with his voice a constant influence in your mind.

Thrasyllus does not know that the Travelers exist, but he does remember the Portori, a group of Vale Adepts that appeared and disappeared just before the Fall and who could use what he perceived as psychic skills to teleport and manipulate energy from outside normal space. Some among the Portori were involved in an attempt to steal a Hellstone from Protector Malion, and when they vanished shortly thereafter they were remembered as martyrs. If he sees Liminal skills used, he’ll recognize the usage as the Vale Art of the Portori.
Mod Expectations: Two threads of five+ comments a week. Report
Weekly Reporting: Any conflict between you and Thrasyllus. Any time you steal, murder, reave, or cheat in the defense of a leader you’re supporting.
Skill: Double Image. You may use two psionic powers simultaneously. When Astral Tripping, either you or Thrasyllus can remain with your body. When either Thrassylus is burning psi, powers used by the other are undetectable, but Thrasyllus can only burn psi for a minute a week, or risk destroying the continuity of his mind.

After the Jaunt, you maintain this ability, but do not automatically have a ‘ride-along’ spirit. Any currently dead, astral, or dream-communicating Traveler may be recruited to be your temporary partner. Alternately, it’s not impossible to find a way to keep Thrasyllus, it’s just not automatic with this skill.

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