The Powers That Be ([personal profile] powersthatbe) wrote 2019-12-01 03:31 am (UTC)

MAGNATOR SCION - GIL

Magnator Scion - a direct descendant of the last Umbrian Protector, raised in secret to have great psionic power and believe in their destiny as a leader, but knows many would kill them on sight. Can be played as an innocent idealist or an entitled aspiring tyrant.
Background: Malion, your great-grandparent, was the last Umbrian Protector. You haven’t been raised either to worship or reject Malion - but you can’t help but know that if Malion hadn’t screwed up, today you would be in charge of the Vale. And whether the Protectors and the old Magnators were monsters or gods, admitting to a direct blood tie is a death sentence, and you can’t help but resent that. You’ve never scooped out anyone’s free will. And it’s undeniable that before the Protectorate began to crumble, the Nation Eaters weren’t a known threat. Either the Ancients, Mystics, and Protectors knew how to keep them asleep, or knew how to defend against them. And that knowledge being lost doesn’t mean it can’t be found again. It’s taken time, but you’ve convinced your mentor of this, and a few other Magnators and Vocators in other Spires. But Fallenheart is the center of trade, the place that has to be convinced if your ideas are going to spread.
Goals: You’re convinced that the only way to protect against the Nation Eaters is to start running Shades again, to collect Dreampushed power again, under Magnator direction. Not necessarily to resume right-think and the Protectorate as they were, but certainly not to throw away the power and potential of the community in exchange for the freedom to die as individuals.
Allies: The Cabalist Conspirator has been a mentor and adviser for years. Other Magnators who know your bloodline may defer to you - or despise you.
Mod Expectations: Three threads of five+ comments a week.
Weekly Reporting: Any time you persuade someone to try Dreampushing. Any time you convince someone to act on your authority. Any time you reveal your heritage to someone, however they react. Any time someone tries to kill you.
Skill: Taste for Glory. Any time you touch someone’s mind deeply - whether Reaving or Kything - you come away with a sense of what motivates them and what their ambitions are. You don’t gain any mystical powers of persuasion, but it certainly doesn’t hurt with ordinary diplomacy - or knowing when to cut your losses and talk to someone more in line with your priorities.

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