The Powers That Be (
powersthatbe) wrote2014-04-08 09:08 pm
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LIMINAL SPACE SKILLS.
LIMINAL SPACE SKILLS Upon acceptance in the game, characters whose teleportation or dimensional travel abilities have been powercapped may choose up to three of the following abilities for free, in addition to skills gained from other sources. Canonically weak teleporters are asked at their discretion not to assign themselves too many abilities in this fashion. Conversely, extraordinarily powerful teleporters may petition the mods for extra skills, or the ability to take certain skills without pre-requisites. All Liminal Skills are teachable, provided the character learning the skill has all the prerequisites for it. DIMENSIONAL SENSES The ability to sense the existence and operation of portals and determine the size and shape of the space on the other side of them. Requires Portal Creation (Stationary) OR Object Portal, and two other Liminal skills. DISMISS TRAVELER I Send a Traveler away from you to or from Liminal Space, or to elsewhere in the Jaunt up to a maximum distance of your Teleport range (with OOC permission). This skill has the same cooldown rate as teleportation skills. Requires Summon Traveler I. DISMISS TRAVELER II Once per jaunt, send a Traveler across the Jaunt/Walkabout divide (with OOC permission). As with other bridging skills, this cannot be done to Infiltrators, and there is no guarantee the dismissed Traveler will be an Investigator once they reach their destination. Requires Dismiss Traveler I and Liminal Bridge I. EXTRALIMINAL GRAVITY The ability to apply the rules of gravity as it affects your person mimic the rules in Liminal Space - you may choose any nearby surface at any angle to represent "down", but may not change the strength of gravity or affect the gravity of any other person or object. Requires Liminal Manipulation II and Intra-Liminal Skills. EXTRALIMINAL IMMUNITY You no longer need to eat, drink, or breathe. Requires Liminal Manipulation II and Intra-Liminal Skills. EXTRALIMINAL MANIPULATION Allows for the use of Liminal Manipulation or Transmutation outside of Liminal Space, subject to the same weight limitations. Requires Liminal Template, Intra-Liminal Skills, and Liminal Transmutation. EXTRALIMINAL PHASE Once per week, pass through one inch/liminal skill of solid matter as though it were air. Requires Liminal Manipulation II, Liminal Static, and Liminal Slick. EXTRALIMINAL ROOM CONGRUENCE I If you use Room Creation to precisely mimic a room which exists in the current Jaunt world, you may use Liminal Skills in the Jaunt room without the usual extraliminal restrictions, and bring people and objects into the Liminal Room (but not any other adjoining Liminal Spaces) without the need to create Portals or use delegate skills. Liminally created objects in the Jaunt room dissolve into ectoplasm if carried out into the Jaunt, unless other skills would prevent that from happening. This skill operates on the same cooldown and space limitations as your Room Creation skill. Requires Room Creation I, Intra-Liminal Skills, and one Extraliminal skill. EXTRALIMINAL ROOM CONGRUENCE II As Extraliminal Room Congruence I, but you may connect an existing liminal room to any Jaunt room of the same approximate dimensions. Anyone who enters the room from the Jaunt side will perceive it as physically identical to the Jaunt room, except that all within it are subject to liminal rules of gravity and physics. Anyone who enters the room from the Liminal side can firm up liminal objects within the room and carry them into the Jaunt without them dissolving. Requires Extraliminal Room Congruence I and Liminal Endurance. EXTRALIMINAL ROOM MANIFESTATION Manifest a room you created through Room Creation in any sufficiently large open space in the Jaunt world. The exterior of the room must be materially congruent with the available physical and structural limitations of the Jaunt world and technology. The interior of the room functions as Extraliminal Room Congruence, except that anyone entering it perceives the room as it appears in Liminal Space (the interior of the room does not need to be materially or structurally congruent with the Jaunt world). Requires Extraliminal Room Congruence I and Liminal Hanger. EXTRALIMINAL TAP Access the liminal energy you have access to to power systems or devices outside Liminal Space. Effectively, you can now plug devices into one or more outlet-portals to power them remotely. Requires Intra-Liminal Skills, Liminal Energy, and Object Portal. EXTRALIMINAL TRANSIENCE Disappear a single unattended object within your line of sight of up to twenty-five pounds. Like nonpermanent objects in Liminal Space, this object is lost forever. Requires Liminal Manipulation II and Intra-Liminal Skills. HAMMERSPACE I The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage. Requires Portal Creation (Stationary) OR Object Portal. HAMMERSPACE II The ability to bring up to one hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. Requires Hammerspace I. HAMMERSPACE III The ability to bring up to four hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. Requires Hammerspace II. INTRA-LIMINAL SKILLS The ability to access Liminal Space skills in Shadow, Dream, and Dungeon spaces where they would typically be nonfunctional. Requires Portal Creation (Stationary) OR Object Portal. LIMINAL ARCHITECTURE Use Liminal Barrier to create more complex ectoplasmic structures, even outside Liminal Space. These structures must fall within the same surface area constraints as Liminal Barrier, but may consist of multiple planes or domes, as long as they all remain in contact with one another. This grants one additional use per week of Liminal Barrier. Requires Liminal Barrier and Intra-Liminal Skills. LIMINAL BARRIER Once per week, create an ectoplasmic wall with an area of 25 square feet/Liminal Skill that lasts one minute/Liminal Skill. This barrier can be either a flat wall or a spherical confinement area, but must be continuous and uninterrupted when created. This barrier is impenetrable to physical effects and damage, and can be created either within or outside Liminal Space. Requires Liminal Bubble I and Liminal Tether I OR Liminal Template. LIMINAL BAROMETER Adjust atmospheric pressure upward or downward in a diameter equal to Liminal Bubble for one minute per liminal skill. If done outdoors, this can create localised but uncontrolled weather phenomena. Requires Liminal Thermostat. LIMINAL BRIDGE I Once per Jaunt, cross the Jaunt/Walkabout Boundary. Requires Portal Creation (Stationary), Dimensional Senses and Intra-Liminal Skills. LIMINAL BRIDGE II Once per jaunt, bring one person per four Liminal skills with you across a jaunt/walkabout divide. Like Summon Traveler II, there is no guarantee that the person brought along will not become an Infiltrator at your destination, and Infiltrators at your starting point cannot be brought across the divide. Requires Liminal Bridge I. LIMINAL BUBBLE I Once every day, for a duration of twelve hours, make a small area of Liminal Space (five-foot diameter per Liminal Skill possessed) which does not have any undesired intrusive or disturbing features (fire, loud noises, status effects, liminal creatures). LIMINAL BUBBLE II Creates a bubble one-half the size and duration of Liminal Bubble I, but which moves along with its creator. Requires Liminal Bubble I. LIMINAL BUOYANCY Adjust your personal flotation capacity relative to your current needs - walk on water, sink below the surface of liquids that would otherwise support your weight, etc. Requires Liminal Manipulation I and Intra-Liminal Skills. LIMINAL COMPLEXITY Allows simultaneous, non-continuous usage of Liminal skills. You could make completely separate liminal rooms with Room Creation, create multiple separate barriers with Liminal Barrier/shields with Liminal Shield, target one area with Liminal Slick and another with Liminal Static at precisely the same moment, and so on. The time and size limits of skills used this way do not change (although if you have more than one usage of a skill available, you may use it multiple times simultaneously), and you may use this skill as often as you can use the skills whose effects it alters. Requires Liminal Precision and Multiportal. LIMINAL CONTINGENCY Within your created room, pre-arrange a response by the room to a specified stimulus occurring within. Can be used in combination with other liminal skills. Requires Room Creation I and Liminal Endurance. LIMINAL CORRIDOR Once per month, for ten seconds per Liminal Skill possessed, create an ectoplasmic Liminal passageway between two Jaunt locations, no matter how distant, that can be accessed by any being. The interior of the corridor has a radius no greater than ten square feet, and an interior length of twenty-five feet per Liminal Skill. Characters within the corridor when it closes are ejected from the nearest Portal one second later at whatever angular velocity a one-second ejection implies. With Extraliminal Room Congruence, this corridor blends in with Jaunt surroundings. Requires Liminal Barrier & Multiportal. LIMINAL DELEGATE I Once per week, grant one infiltrator access to Liminal Space for one minute per liminal skill you possess. Requires Liminal Bridge II and Liminal Power. LIMINAL DELEGATE II Once per week, grant one Infiltrator access to all liminal skills they possess as an Investigator for one minute per liminal skill THEY possess. Requires Liminal Delegate I and Liminal Interference. LIMINAL DENSITY Adjust your personal mass relative to your environment to make it easier or more difficult for external forces (wind, another person, etc.) to move you. With Liminal Manipulation II, this can be used to affect other objects (get player permission before attempting it on another person). Requires Liminal Manipulation I and Intra-Liminal Skills. LIMINAL ENDURANCE Hold one portal open indefinitely, as long as it remains within line of sight. Requires Portal Creation (Stationary) and Liminal Power. LIMINAL ENERGY By breaking down the matter of Liminal Space, create enough energy to power or recharge any one battery-operated device, appliance which would use a standard wall socket, or comparable machine. Usable once per day. Requires Liminal Manipulation I. LIMINAL ENTOURAGE Permit one non-player being with whom you have some sort of skill-based attachment to access your liminal skills. Can be taken multiple times, each for a different being. Requires Intra-Liminal Skills, Liminal Power, and any skill which links you to another being. LIMINAL FILTER The ability to choose what kinds of matter may pass through your portals. For example, if you have to open a portal underwater, you would be able to prevent the water from getting all over Liminal Space. Requires Object Portal, Portal Creation (Stationary) and Liminal Shield I. LIMINAL GENERATOR In any created room, create functional electrical wiring and active electrical power systems which can power or charge any devices in that space, up to 2kW/hour per level of Room Creation you possess (an average American home uses roughly 1.5kW/h on average). Without this skill, lights and appliances in Created Rooms are powered, but are powered by being part of the room - i.e., a lamp that is unplugged in a created room cannot be replaced with a different appliance, as it is powered by the creator’s understanding of how the room ought to be, not by measurable electric current. Requires Room Creation I and Liminal Energy. LIMINAL HANGER Stick something to a specific point in space so it can float without other support. Outside of Liminal Space, this effect dissipates after ten minutes. Requires Object Portal and Liminal Manipulation I. LIMINAL HEALING The ability to heal wounded Travelers through the use of Liminal ectoplasm. Requires Liminal Template. LIMINAL HOOK Create a Liminal Tether that anchors on a stationary object rather than another person. Requires Liminal Tether I and Liminal Power. LIMINAL INTERFERENCE Once per day, disrupt another Traveler’s usage of one Liminal Skill. Requires Portal Lockdown and Liminal Power. LIMINAL MAGNET Once per week, duplicate the effects of a weak, short-range electromagnet, allowing you to lift or move up to two pounds per liminal skill of magnetic material over a total distance of 100 feet, or provide additional power to an electrical device, for one minute. Requires Liminal Energy and Liminal Static. LIMINAL MANIPULATION I The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter or repair the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes. Requires Hammerspace I OR Liminal Bubble I. LIMINAL MANIPULATION II As Liminal Manipulation I, but grants the ability to create nourishing food and water, complex machines or small electronic devices, or precisely duplicate items such as specific books the creator has read. Requires Liminal Manipulation I. LIMINAL MASQUE Make cosmetic alterations to your form, once per day for ten minutes per Liminal Skill possessed. Not precise enough to disguise oneself as a specific individual, but can create the generic appearance of another species without any of the mechanical advantages created by a Form skill. Requires Liminal Healing. LIMINAL OPT-OUT Selectively ‘lock’ a door to or within your created space. Requires Room Creation I and Liminal Filter. LIMINAL PERMANENCE Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator. Non-permanent created rooms do not lose their contents when their doors vanish; they simply cannot be accessed again until their creator is available to 'reset' the doorway, and Liminal Permanence bypasses this requirement. Requires Liminal Manipulation I and Liminal Power. LIMINAL POWER Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills. LIMINAL PRECISION Split cooldown, duration, and area of effect on Liminal skills into smaller increments, allowing for split-second activation and deactivation, pinpointed target areas of effect, and near-simultaneous use of multiple Liminal skills. Usable for one second per Liminal skill you possess per Jaunt. The skills you activate with Liminal Precision may be used in increments of less than a second, but Liminal Precision itself cannot be activated for less than one second at a time. Requires Object Portal and Liminal Energy. LIMINAL PROXY Temporarily pass control of your created space over to another character, in the event of a dungeon or idle (NOT drop). The proxy owner of the space can then make alterations to it in the creator’s absence. Ownership of the room reverts to the original creator upon their return, or if the proxy owner themselves leaves the game. Requires Liminal Permanence and Liminal Contingency. LIMINAL REGENERATION Once per Jaunt, replace missing limbs (one limb at a time), heal chronic illnesses, and correct bodily ailments of all varieties. This skill cannot be used instantly, but takes many hours of focused attention. The more complex the ailment, the more prolonged the needed focus. At a player’s option, some problems may not be fully corrected because the necessary focus is too long or intensive to be practical, or because their character’s self-image has changed to accommodate the loss. Requires Liminal Healing. LIMINAL SEVERANCE Once per week, shut down another Traveler’s access to Liminal Skills for up to one hour/Liminal skill. If used outside Liminal Space, this prevents a Traveler from entering Liminal Space until the duration is up. Affected Travelers with Liminal Manipulation I & II and Liminal Power divide the duration they are affected in half. Severance can be cancelled before the full duration, but cannot be divided up into multiple uses per week. Requires Liminal Interference. LIMINAL SHIELD I The ability to reflexively create a small portal into Liminal Space that intercepts incoming projectiles or energy. This counts as a use of Portal Creation, and remains open for the same length of time. The shield has a diameter of six inches per Liminal Skill you possess. Requires Portal Creation (Stationary) OR Object Portal. LIMINAL SHIELD II As Liminal Shield I, but allows you to keep the shield portal open as long as you need it to be. Requires Liminal Shield I and Liminal Endurance. LIMINAL SHOCK Once per day, produce a contact-based electrical shock less than or equal to two milli-amps per Liminal Skill. A ten milli-amp shock is extremely painful; between ten and twenty causes paralysis from contact, seventy-five causes unconsciousness and temporary cessation of breathing, and between one hundred and two hundred is fatal (a Traveler with every Liminal skill on every tree could only produce a shock this severe by using Liminal Power to double the effect of the skill). Requires Liminal Energy, Liminal Bubble I and Liminal Power. LIMINAL SLICK Once per week, lower local friction levels in a ten foot/liminal skill radius for one minute. This can be used to make someone else’s passage more dangerous, or to ease up your own (for example, when trying to push a heavy object). Requires Liminal Manipulation I. LIMINAL STATIC Once per week, raise local friction levels in a ten foot/liminal skill radius for one minute. This can be used to make someone else’s passage more dangerous, or to provide extra traction to your own (for example, on an icy surface). Requires Liminal Manipulation I. LIMINAL TEMPLATE Create a ‘mold’ of an object which enables others, who may not understand its physical structure, to nonetheless duplicate it with Liminal Manipulation. You cannot create a template of an object you do not understand well enough to construct. The ‘mold’ is a translucent ectoplasmic framework the same size and shape as the object to be duplicated. Requires Liminal Manipulation II and Wardrobe Manipulation II. LIMINAL THERMOSTAT Adjust ambient temperature upward or downward in a diameter equal to Liminal Bubble for one minute per Liminal Skill. Requires Liminal Bubble I and Intra-Liminal Skills. LIMINAL TRANSMUTATION Physically change an object or quantity of objects into another object or quantity of objects. All objects altered with or created by a single use of transmutation must be homogenous. This skill is subject to the same weight limitations as Liminal Manipulation, and counts as a usage of Liminal Manipulation towards that limit. Requires Liminal Manipulation I and Wardrobe Manipulation I. MULTIPORTAL The ability to open two portals from Liminal Space into separate Jaunt locations simultaneously, as remote portal, but once every six hours and for up to thirty seconds at a time. These portals may be opened at a distance equal to your maximum teleportation range. Requires Portal Creation (Remote) and Teleportation I. OBJECT PORTAL The ability to teleport one unattended object weighing five pounds or less a distance of no more than twenty-five feet. Usable once every six hours. PORTAL CREATION (REMOTE) The ability to create a portal into or out of Liminal Space once every six hours and hold it open for ten seconds somewhere other than your current location or last crossover point. Requires Portal Creation (Stationary) and one other Liminal skill. PORTAL CREATION (STATIONARY) The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason). When used in Liminal Space between jaunts, a portal will connect you to a created room. PORTAL LOCKDOWN Once per day, create an area (inside or outside of Liminal Space) of five feet per Liminal Skill possessed in which portals cannot be opened and teleportation does not function. This lasts for twelve hours. When used on an area the user created with Room Creation, this can apply to the entire Room regardless of size limitations. Requires Liminal Bubble I, Portal Creation (Stationary), and one other Liminal Skill. REMOTE LIMINAL MANIPULATION The ability to change or create matter from Liminal material from a distance. This counts toward your regular Liminal Manipulation weight limit, and has a range limit equal to Object Portal. Requires Object Portal and Liminal Manipulation I. ROOM CREATION I The ability to shape and create one room’s worth of interior space within Liminal Space (250 square feet/~23 square meters). Mostly used to make private bedrooms, but considerably more versatile than that. A created room without Liminal Permanence needs to be 'reset' by its creator with each change in Liminal Space (unless someone is inside), and is unavailable if the creator is infiltrating or out of ambit; however, all of its contents are still there the next time the room can be accessed. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 25 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Liminal Manipulation I. ROOM CREATION II The ability to shape and create one standard house’s worth of interior space within Liminal Space (2500 square feet/~230 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 50 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Room Creation I. ROOM CREATION III The ability to shape and create one large house’s worth of interior space within Liminal Space (5000 square feet/~460 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 75 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Room Creation II. SUMMON CREATURE The ability to summon a single given creature or type of creature through a Liminal Portal. May be taken multiple times, but only one type of creature each time. Requires contact with such a creature, Liminal Manipulation II, and Portal Creation (Remote). SUMMON TRAVELER I You may immediately summon a Traveler to you to or from Liminal Space; or from elsewhere in the Jaunt up to a maximum distance of your Teleport range. This skill has the same cooldown rate as teleportation skills. Requires Portal Creation (Remote) and Teleportation I. SUMMON TRAVELER II Once per Jaunt, call another Traveler from across the Jaunt/Walkabout boundary. Does not work on infiltrators, but may turn a summoned Traveler into an infiltrator at their destination. Requires Liminal Bridge and Summon Traveler I. TELEPORTATION I The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours. Requires Portal Creation (Stationary) OR Object Portal. TELEPORTATION II As Teleportation I, but you may travel within five hundred feet. Requires Teleportation I. TELEPORTATION III As Teleportation II, but you may travel within five thousand feet. Requires Teleportation II. WARDROBE MANIPULATION I The ability to near-instantaneously change costumes or outfits made of any mundane or Jaunt-appropriate material, whether or not you are in Liminal Space. Also works in Liminal Space, though any Jaunt-appropriate materials would no longer be accessible. Requires Hammerspace I. WARDROBE MANIPULATION II The ability to near-instantaneously change costumes or outfits of fellow Travelers, made of any mundane or Jaunt-appropriate material, whether or not you are in Liminal Space. Changes must be made individually - you cannot change a group simultaneously. Also works in Liminal Space, though any Jaunt-appropriate materials would no longer be accessible. Requires Wardrobe Manipulation I. |