The Powers That Be ([personal profile] powersthatbe) wrote2014-04-08 09:08 pm

LIMINAL SPACE SKILLS.

LIMINAL SPACE SKILLS

Upon acceptance in the game, characters whose teleportation or dimensional travel abilities have been powercapped may choose up to three of the following abilities for free, in addition to skills gained from other sources. Canonically weak teleporters are asked at their discretion not to assign themselves too many abilities in this fashion. Conversely, extraordinarily powerful teleporters may petition the mods for extra skills, or the ability to take certain skills without pre-requisites.

All Liminal Skills are teachable, provided the character learning the skill has all the prerequisites for it.

Psychic Skills | Combo Skills | Previous Universe Skills | Favor Skills


Liminal Bubble I Object Portal Portal Creation (Stationary)
Hammerspace I Intra-Liminal Skills Liminal Bubble II Liminal Manip I Liminal Shield I
Teleportation I
Hammerspace II Liminal Energy Liminal Manip II Portal Creation (Remote) Remote Liminal Manipulation
Room Creation I Teleportation II Wardrobe Manip I
Dimensional Senses Hammerspace III Liminal Barrier Liminal Filter Liminal Power
Multiportal Portal Lockdown Room Creation II Summon Traveler I Teleportation III
Wardrobe Manip II
Liminal Bridge I Liminal Endurance Liminal Generator Liminal Interference Liminal Permanence
Liminal Shock Room Creation III
Extraliminal Gravity Extraliminal Immunity Extraliminal Tap Extraliminal Transience Liminal Bridge II
Liminal Hook Liminal Severance Liminal Shield II Summon Creature Summon Traveler II
Liminal Template
Liminal Healing

DIMENSIONAL SENSES
The ability to sense the existence and operation of portals and determine the size and shape of the space on the other side of them. Requires Portal Creation (Stationary) OR Object Portal, and two other Liminal skills.

EXTRALIMINAL GRAVITY
The ability to apply the rules of gravity as it affects your person mimic the rules in Liminal Space - you may choose any nearby surface at any angle to represent "down", but may not change the strength of gravity or affect the gravity of any other person or object. Requires Liminal Manipulation II and Intra-Liminal Skills.

EXTRALIMINAL IMMUNITY
You no longer need to eat, drink, or breathe. Requires Liminal Manipulation II and Intra-Liminal Skills.

EXTRALIMINAL TAP
Access the liminal energy you have access to to power systems or devices outside Liminal Space. Effectively, you can now plug devices into one or more outlet-portals to power them remotely. Requires Intra-Liminal Skills, Liminal Energy, and Object Portal.

EXTRALIMINAL TRANSIENCE
Disappear a single unattended object within your line of sight of up to twenty-five pounds. Like nonpermanent objects in Liminal Space, this object is lost forever. Requires Liminal Manipulation II and Intra-Liminal Skills.

HAMMERSPACE I
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage. Requires Portal Creation (Stationary) OR Object Portal.

HAMMERSPACE II
The ability to bring up to one hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. Requires Hammerspace I.

HAMMERSPACE III
The ability to bring up to four hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. Requires Hammerspace II.

INTRA-LIMINAL SKILLS
The ability to access Liminal Space skills in Shadow, Dream, and Dungeon spaces where they would typically be nonfunctional. Requires Portal Creation (Stationary) OR Object Portal.

LIMINAL BARRIER
Create an ectoplasmic wall with an area of 25 square feet/Liminal Skill that lasts one minute/Liminal Skill. This barrier can be either a flat wall or a spherical confinement area, but must be continuous and uninterrupted when created. This barrier is impenetrable to physical effects and damage, and can be created either within or outside Liminal Space. Requires Liminal Bubble I and Liminal Tether OR Liminal Template.

LIMINAL BRIDGE I
Once per Jaunt, cross the Jaunt/Walkabout Boundary. Requires Portal Creation (Stationary), Dimensional Senses and Intra-Liminal Skills.

LIMINAL BRIDGE II
Once per jaunt, bring one person per four Liminal skills with you across a jaunt/walkabout divide. Like Summon Traveler II, there is no guarantee that the person brought along will not become an Infiltrator at your destination, and Infiltrators at your starting point cannot be brought across the divide. Requires Liminal Bridge I.

LIMINAL BUBBLE I
Once every day, for a duration of twelve hours, make a small area of Liminal Space (five-foot diameter per Liminal Skill possessed) which does not have any undesired intrusive or disturbing features (fire, loud noises, status effects, liminal creatures).

LIMINAL BUBBLE II
Creates a bubble one-half the size and duration of Liminal Bubble I, but which moves along with its creator. Requires Liminal Bubble I.

LIMINAL ENDURANCE
Hold one portal open indefinitely, as long as it remains within line of sight. Requires Portal Creation (Stationary) and Liminal Power.

LIMINAL ENERGY
By breaking down the matter of Liminal Space, create enough energy to power or recharge any one battery-operated device, appliance which would use a standard wall socket, or comparable machine. Usable once per day. Requires Liminal Manipulation I.

LIMINAL FILTER
The ability to choose what kinds of matter may pass through your portals. For example, if you have to open a portal underwater, you would be able to prevent the water from getting all over Liminal Space. Requires Object Portal, Portal Creation (Stationary) and Liminal Shield I.

LIMINAL GENERATOR
In any created room, create functional electrical wiring and active electrical power systems which can power or charge any devices in that space, up to 2kW/hour per level of Room Creation you possess (an average American home uses roughly 1.5kW/h on average). Without this skill, lights and appliances in Created Rooms are powered, but are powered by being part of the room - i.e., a lamp that is unplugged in a created room cannot be replaced with a different appliance, as it is powered by the creator’s understanding of how the room ought to be, not by measurable electric current. Requires Room Creation I and Liminal Energy.

LIMINAL HEALING
The ability to heal wounded Travelers through the use of Liminal ectoplasm. Requires Liminal Template.

LIMINAL HOOK
Create a Liminal Tether that anchors on a stationary object rather than another person. Requires Liminal Tether and Liminal Power.

LIMINAL INTERFERENCE
Once per day, disrupt another Traveler’s usage of one Liminal Skill. Requires Portal Lockdown and Liminal Power.

LIMINAL MANIPULATION I
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter or repair the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes. Requires Hammerspace I OR Liminal Bubble I.

LIMINAL MANIPULATION II
As Liminal Manipulation I, but grants the ability to create nourishing food and water, complex machines or small electronic devices, or precisely duplicate items such as specific books the creator has read. Requires Liminal Manipulation I.

LIMINAL PERMANENCE
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator. Requires Liminal Manipulation I and Liminal Power.

LIMINAL POWER
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills.

LIMINAL SEVERANCE
Once per week, shut down another Traveler’s access to Liminal Skills for up to one hour/Liminal skill. If used outside Liminal Space, this prevents a Traveler from entering Liminal Space until the duration is up. Affected Travelers with Liminal Manipulation I & II and Liminal Power divide the duration they are affected in half. Severance can be cancelled before the full duration, but cannot be divided up into multiple uses per week. Requires Liminal Interference and Liminal Power.

LIMINAL SHIELD I
The ability to reflexively create a small portal into Liminal Space that intercepts incoming projectiles or energy. This counts as a use of Portal Creation, and remains open for the same length of time. The shield has a diameter of six inches per Liminal Skill you possess. Requires Portal Creation (Stationary) OR Object Portal.

LIMINAL SHIELD II
As Liminal Shield I, but allows you to keep the shield portal open as long as you need it to be. Requires Liminal Shield I and Liminal Endurance.

LIMINAL SHOCK
Once per day, produce a contact-based electrical shock less than or equal to two milli-amps per Liminal Skill. A ten milli-amp shock is extremely painful; between ten and twenty causes paralysis from contact, seventy-five causes unconsciousness and temporary cessation of breathing, and between one hundred and two hundred is fatal (a Traveler with every Liminal skill on every tree could only produce a shock this severe by using Liminal Power to double the effect of the skill). Requires Liminal Energy, Liminal Bubble I and Liminal Power.

LIMINAL TEMPLATE
Create a ‘mold’ of an object which enables others, who may not understand its physical structure, to nonetheless duplicate it with Liminal Manipulation. You cannot create a template of an object you do not understand well enough to construct. The ‘mold’ is a translucent ectoplasmic framework the same size and shape as the object to be duplicated. Requires Liminal Manipulation II and Wardrobe Manipulation II.

MULTIPORTAL
The ability to open two portals from Liminal Space into separate Jaunt locations simultaneously, as remote portal, but once every six hours and for up to thirty seconds at a time. These portals may be opened at a distance equal to your maximum teleportation range. Requires Portal Creation (Remote) and Teleportation I.

OBJECT PORTAL
The ability to teleport one unattended object weighing five pounds or less a distance of no more than twenty-five feet. Usable once every six hours.

PORTAL CREATION (REMOTE)
The ability to create a portal into or out of Liminal Space once every six hours and hold it open for ten seconds somewhere other than your current location or last crossover point. Requires Portal Creation (Stationary) and one other Liminal skill.

PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).

PORTAL LOCKDOWN
Once per day, create an area (inside or outside of Liminal Space) of five feet per Liminal Skill possessed in which portals cannot be opened and teleportation does not function. This lasts for twelve hours. When used on an area the user created with Room Creation, this can apply to the entire Room regardless of size limitations. Requires Liminal Bubble I, Portal Creation (Stationary), and one other Liminal Skill.

REMOTE LIMINAL MANIPULATION
The ability to change or create matter from Liminal material from a distance. This counts toward your regular Liminal Manipulation weight limit, and has a range limit equal to Object Portal. Requires Object Portal and Liminal Manipulation I.

ROOM CREATION I
The ability to shape and create one room’s worth of interior space within Liminal Space (250 square feet/~23 square meters). Mostly used to make private bedrooms, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 25 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Liminal Manipulation I.

ROOM CREATION II
The ability to shape and create one standard house’s worth of interior space within Liminal Space (2500 square feet/~230 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 50 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Room Creation I.

ROOM CREATION III
The ability to shape and create one large house’s worth of interior space within Liminal Space (5000 square feet/~460 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 75 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation). Requires Room Creation II.

SUMMON CREATURE
The ability to summon a single given creature or type of creature through a Liminal Portal. May be taken multiple times, but only one type of creature each time. Requires contact with such a creature, Liminal Manipulation II, and Portal Creation (Remote).

SUMMON TRAVELER I
You may immediately summon a Traveler to you to or from Liminal Space; or from elsewhere in the Jaunt up to a maximum distance of your Teleport range. This skill has the same cooldown rate as teleportation skills. Requires Portal Creation (Remote) and Teleportation I.

SUMMON TRAVELER II
Once per Jaunt, call another Traveler from across the Jaunt/Walkabout boundary. Does not work on infiltrators, but may turn a summoned Traveler into an infiltrator at their destination. Requires Liminal Bridge and Summon Traveler I.

TELEPORTATION I
The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours. Requires Portal Creation (Stationary) OR Object Portal.

TELEPORTATION II
As Teleportation I, but you may travel within five hundred feet. Requires Teleportation I.

TELEPORTATION III
As Teleportation II, but you may travel within five thousand feet. Requires Teleportation II.

WARDROBE MANIPULATION I
The ability to near-instantaneously change costumes or outfits made of any mundane or Jaunt-appropriate material, whether or not you are in Liminal Space. Also works in Liminal Space, though any Jaunt-appropriate materials would no longer be accessible. Requires Hammerspace I.

WARDROBE MANIPULATION II
The ability to near-instantaneously change costumes or outfits of fellow Travelers, made of any mundane or Jaunt-appropriate material, whether or not you are in Liminal Space. Changes must be made individually - you cannot change a group simultaneously. Also works in Liminal Space, though any Jaunt-appropriate materials would no longer be accessible. Requires Wardrobe Manipulation I.



This list is always under revision, and we will be adding more powers as the game progresses. Please feel free to suggest new powers to us.