The Powers That Be (
powersthatbe) wrote2015-09-10 08:49 pm
Plot Infiltrator Plotting Post.
If you're not a Plot Infiltrator, don't read this post, please. If you are, rather than using the Casting Call post all Jaunt, all plot information, questions, and conspiring can take place here, so you can network more easily and make the hunt for the fugitives more dramatic, however it turns out.

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Under deep cover in the city, he is seeking Uchinaan agents and Khanate smugglers to help him devise a plan, but he is also continuing his experiments. Consciousness is an electric phenomenon, and he’s convinced there must be some way to record it. Life, too, is electric, and perhaps the dead could be restored… so far he hasn’t kidnapped anyone off the street to try killing and reviving them with lightning, nor tried to stick anyone’s brain-patterns in a proxy, but it’s only a matter of time.
And of course, there is the question: where IS this infamous zeppelin he stole?
Right now, his shop is sagging about half a floor below the normal streetline, because the deflated balloon, lightning rod array, and gondola have all been packed inside the balloon holding up his shop. If worst comes to worst, he can inflate the Iskra, pop his support balloon, send his shop crashing into Venice, and head east! Of course, everyone would be shooting at him then, and that would be terribly inconvenient...
Captain Phoenix (Yua Narukami) is a megalomaniacal pyrotechnician and sea captain, an artillery specialist who perfected greek fire for the caliphate, then started commerce raising on neutral ships, failed to accept surrender from disabled enemies, and generally gave the Caliphate a reputation for being dangerous lunatics at sea. When they tried to arrest her, she burned her way through the blockade and vanished… becoming the most feared pirate on the seas.
But the seas have grown too dangerous for the Captain. Her last three ships have been destroyed, pursuit is always hot on her heels… it’s time to take to the skies. She has no crew left, little money, nothing but phoenix cells, flamethrowers, and phosphorous mines… but that can be enough. Phoenix is hiding here under an alias, looking for a Sky Pirate crew to sign on with, take over, and begin a new reign of terror in some other corner of the world. But working her way into people’s trust is tricky, and she knows she’s still hunted. So she’s taken a precaution: scattered various radio-controlled mines in balloons across the city, ready to plunge whole city-blocks into the canals or hold them hostage in exchange for a way out of the city.
Captain Phoenix believes herself the center of the world, born again in fire, the ultimate mad genius, the only important person alive. Feel free to ramp up the drama and madness as you see fit.
The Caliphate Magistrate (Minako Arisato) is not a warrior. A devout Sufi, her code of honor is as important as her mission here, even if her means are devious - she is to bring back Captain Phoenix, alive if possible; dead if necessary. While she will use Jannisaries in the search, they are blunt instruments - proxies, paid agents, and hashashin may be better able to get close unseen and avoid the collateral damage Phoenix intends. She has been ordered to succeed at all costs, but in her mission, her conscience and her own feelings about the best interests of her nation come first… even if her tools are hypnotic incense, alchemical poisons, and rather a lot of money.
The Fliegercossack (Jean Kirschtein) is an officer used to working alone, but this city is too big for one man. A member of the Imperial Secret Police, he’s used to watching from lonely balloons, bringing war through the skies all by himself, and nothing will get in his way. Stopping Blitzkopf is important, and he has orders that the Dokctor is not to be harmed under any circumstances - but bringing back the Iskra is even more vital, and he’s been authorized to negotiate if he must, although he is not a trained negotiator. Normally in a hunt, he has only a personal-scale balloon and a harpoon rifle… now he also has a carte blanche, a blanket permission from the Emperor authorizing him to break any law, do any damage, recruit and command any soldier of the Empire he must in his hunt. For a lone warrior, nothing is more uncomfortable than being a leader with permission to negotiate...
The Ninja Saboteur (Cassandra Cain) has two sets of orders to carry out. While loyal to her country, she’s also an agent of the Vatican, and usually that only means passing on information. Here, the situation is somewhat stickier. She’s been dispatched on an urgent mission to Venice, chasing a rumor that Doctor Blitzkopf is here, a client of the Raj’s proxy-rentals,and looking into Uchinaa’s affairs. His grasp of lightning is almost a match for the Masked Senseis, and as a rival, they want him suborned to their side or destroyed before he chooses another course. With her magnetic sandals and armor allowing her to travel anywhere unseen and unharmed, and her weapons which home in on the enemy, that would be a trivial task…
But the Vatican has other orders. Blitzkopf’s recent experiments in Prussia have toed the line between life and death, risking blasphemies undreamed of, and the Vatican wishes him taken alive. It isn’t the first time she’s had to make such a choice…
But if she discovers the nature of his experiments, and his wish for asylum in Uchinaa, her decision will never have been more important. The benefits his mad mind can bring to her ambitious nation are incalculable. And with a member of the Royal Family here in the city, the hunt for him has become an unacceptable danger. So does she kill him? Offer him asylum? Sabotage his blasphemous plans, or sabotage those hunting him?
The fate of her homeland may rest on that decision.
The Sky Pirate (Sabetha Belacoros) has no concerns of state, only profit. A socialist renegade with a pilfered hydrogen balloon, the freedom of the skies is her primary concern, and gold the only other one that matters. Opposed to all authority in a practical more than ideological sense, she’s finding Venice right now to be a pirate’s paradise, full of lucrative, dangerous jobs to choose between. Hers is the largest cargo balloon at the docks which answers to no government, and with its risky rocket-propelled engines, it’s the swiftest as well. Anyone looking to sneak past the Prussian & Caliphate forces will have to work with her… and out of a little niggling urge to help the underdog, she’s likely to take them up on it as long as doing so will spit in the faces of the powerful and still give her a fighting chance to keep flying. The question is what the best and safest option for her ship and crew will be…
A year ago, under an assumed name, she was aboard the final voyage of the Zeitgeist, looking for an opportunity to steal that magnificent beauty. She saw firsthand the strange technologies and behaviors of people who seemed to be from other worlds, and since then has kept abreast of the conspiracy to track them down, asking suspicious strangers nonsense questions (what they think of the Emperor’s heir (he doesn’t have one), if they heard about the Tunguskan ambassador’s ball (ha ha ha right), how long they think the Carthaginian Peace Accords will last (pigs will fly first)), and so on.
Oh. And this large balloon of hers? The Seventh Sky? Well, if it weren’t for the outrunners along the sides and the extra cargo pods they support where you’d expect extra engines, or the fact that the balloon itself is obviously a multicolored patchwork quilt job, or the distracting bright blue of the massive gondola… well, her silhouette would look a little like the Zeitgeist. But everyone knows she was scuttled in a north sea salvage yard. Nobody could have gotten her flying again after that. Must be a coincidence.
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This comment here is for plotting reasons, but also to that does he have anything else as weapons, or just the harpoon rifle? :|a and is it okay if I ask non-plot character infiltrator players about recruiting their characters?
... I'm also laughing that Jean and Leonardo have recently gotten to know one another and now they're Jaunt-enemies.
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PLOT IMPORTANT SKILLS
Blitzkopf: IMPROVED INNOVATION. Lightning Age Innovation, but for all the Jaunt’s tech types, not just one. Does *not* extend to technologies outside the scope of the Jaunt.
Phoenix: SUPERB PYROTECHNICS: the ability to devise or employ explosives, pyrotechnics, accelerants, and fire of all kinds with increased effectiveness.
Katsu: INSTINCTIVE SABOTAGE: the ability to swiftly examine any machine and figure out how to break it with available improvised tools, if possible (if faced with a tank and armed with a croissant, you’re out of luck. But a screwdriver,, maybe…)
Aisha: HYPNOTIC INSTRUCTION: the ability to use drugs and hypnosis to interrogate, implant suggestions, and manipulate emotions.
Jan: TRICK MARKSMANSHIP: the ability to make improbable shots, ricochets, disarms, push levers, etc. with a high degree of accuracy and success.
Sabetha: FLY ANYTHING: the ability to ably pilot any flying craft with some basic degree of skill and instinct, and to superbly pilot any airship or ornithopter.
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Though since Jan is a bounty hunter, I've decided that he's doing normal bounty hunting along the way while he finds information about Herr Doktor (... which is what he's been doing ever since the Jaunt started)
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We'll have more information for you later today!
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