The Powers That Be ([personal profile] powersthatbe) wrote2015-09-24 09:52 pm
Entry tags:

SKILL EQUIVALENCES.

SKILL EQUIVALENCES




If your character came into the game with previous skills from canon or another game, they may have equivalents among the in-game skills. If you'd like to use those skills as if they had the same mechanisms as game-granted skills, you may list the game skills applicable, along with a brief explanation of why or how your character has that particular skill - for example, characters with police or private investigator training could claim the Crime Scene Investigation skill, based on their previous training. If the skill was acquired in a previous game rather than canon, we may ask for a thread proof of the character gaining that skill.

Skill equivalences can be taught to other Travelers, and only apply to Jaunt skills - Liminal and Psychic equivalences are assigned at app time, as we cap those powers in-game. It is only necessary to claim a skill equivalence if your character has an interest in using or teaching it according to in-game mechanics, or if it satisfies a prerequisite for another skill. For more on skill equivalences, see here.



The skills Travelers have already learned are listed here for now; we're working on a better layout for them.
solvethepuzzle: (Vacant)

[personal profile] solvethepuzzle 2015-09-25 04:03 am (UTC)(link)
Character Name: Near (Nate River)
Series: Death Note
Skill Equivalencies Requested: Crime Scene Investigation, Cold-Reading, Eidetic Memory
Reasoning:

Crime Scene Investigation: Near has been in detective training from a very young age. While he does not go outside often, there is no doubt he would have been taught to analyze crime scene photos, videos, and reports. As one of the front-runners to succeed the world's greatest detective, there is no way he doesn't have a great deal of skill in this area.

Cold Reading: Again, tying in with his detective training. Near knows how to pick up small cues in body language, tone of voice, and phrasing. He instantly picked up on Light's discomfort with him, and came to suspect him quite early. He has repeatedly used his knowledge of behaviour to manipulate people to his advantage. He even deconstructed the motivations of an angry mob suddenly attacking his headquarters.

Eidetic Memory: This was mentioned in the skills section of his application and I have been playing him with that in mind. But for canon evidence, perhaps the best indication of it is how he handles the blank white jigsaw puzzle he's seen assembling at his introduction. The first assembling takes many days, but then he dumps the puzzle out and completes it again in a matter of minutes -- and this is a big puzzle with small pieces. Eidetic memory is one of the only ways this is possible. He was also able to remember a face he'd seen on television, what he'd said, and the date and time it was broadcast weeks after the fact. (Notably, he'd been watching multiple broadcasts at the same time; he was still able to single out a specific one.)
Edited 2015-09-25 04:10 (UTC)