The Powers That Be (
powersthatbe) wrote2015-09-24 09:52 pm
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SKILL EQUIVALENCES.
SKILL EQUIVALENCES If your character came into the game with previous skills from canon or another game, they may have equivalents among the in-game skills. If you'd like to use those skills as if they had the same mechanisms as game-granted skills, you may list the game skills applicable, along with a brief explanation of why or how your character has that particular skill - for example, characters with police or private investigator training could claim the Crime Scene Investigation skill, based on their previous training. If the skill was acquired in a previous game rather than canon, we may ask for a thread proof of the character gaining that skill. Skill equivalences can be taught to other Travelers, and only apply to Jaunt skills - Liminal and Psychic equivalences are assigned at app time, as we cap those powers in-game. It is only necessary to claim a skill equivalence if your character has an interest in using or teaching it according to in-game mechanics, or if it satisfies a prerequisite for another skill. For more on skill equivalences, see here. The skills Travelers have already learned are listed here for now; we're working on a better layout for them. |
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Series: Kushiel's Legacy
Skill Equivalencies Requested: Blind Maneuvering
Reasoning: Since he was a young child Alcuin was raised to be a consummate spy. In Kushiel's Chosen it is mentioned by Phedre that they were trained in a maze with blindfolds over their eyes. The quote, as found on page 387 of my hardcover copy is as follows: "When we were children, Delaunay would set up courses for Alcuin and me, mazes that we must negotiate blindfolded, until we could move silently and swiftly in the dark."
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