The Powers That Be ([personal profile] powersthatbe) wrote2015-09-24 09:52 pm
Entry tags:

SKILL EQUIVALENCES.

SKILL EQUIVALENCES




If your character came into the game with previous skills from canon or another game, they may have equivalents among the in-game skills. If you'd like to use those skills as if they had the same mechanisms as game-granted skills, you may list the game skills applicable, along with a brief explanation of why or how your character has that particular skill - for example, characters with police or private investigator training could claim the Crime Scene Investigation skill, based on their previous training. If the skill was acquired in a previous game rather than canon, we may ask for a thread proof of the character gaining that skill.

Skill equivalences can be taught to other Travelers, and only apply to Jaunt skills - Liminal and Psychic equivalences are assigned at app time, as we cap those powers in-game. It is only necessary to claim a skill equivalence if your character has an interest in using or teaching it according to in-game mechanics, or if it satisfies a prerequisite for another skill. For more on skill equivalences, see here.



The skills Travelers have already learned are listed here for now; we're working on a better layout for them.
hiding_honor_in_darkness: (Zaknafein28)

[personal profile] hiding_honor_in_darkness 2016-09-12 12:46 am (UTC)(link)
Character Name: Zaknafein Do'Urden
Series: Forgotten Realms : The Legend of Drizzt
Skill Equivalencies Requested: Sensory/Somatic Conditioning
Reasoning: In book canon there are a lot of instances where people talk about how he's able to accomplish things most people are not capable of doing, which is why he was viewed for centuries as being the greatest warrior in Menzoberranzan (and is still thought of the same way decades after his death). A lot of it falls in line with the conditioning skills, (always seeming know what he is and is not physically capable of, pulling off amazing physical feats, his his hearing being almost unnaturally keen) most notedly his ability to function completely blind. The closest actual D&D ability still requires him to be able to hear, but he had been able to whip the tongue out of a high priestesses mouth while purposefully blinded as screaming and the chaos of a house war was going on around him. It could be argued that he was able to sense her in a different way, because a pinpoint attack like that to prevent her from casting spells is a difficult thing to accomplish even being able to see.

Not sure if this completely translates, but it can't hurt to ask.
neverfeltthatway: (Default)

[personal profile] neverfeltthatway 2016-09-13 02:42 am (UTC)(link)
Hmm, I can see how the conditioning skills are similar. Moving in the dark would fall under Blind Maneuvering, though, not conditioning.
hiding_honor_in_darkness: (Zaknafein19)

[personal profile] hiding_honor_in_darkness 2016-09-13 03:03 am (UTC)(link)
He can see clearly in the dark, so it's not even that. Blind maneuvering doesn't even remotely cover what he's capable of (there's not really an accurate D&D skill for it either). And it's only one thing amidst everything else, it's just what was focused on the most in the books while he was alive. Most everything else we learn from people talking about him and what he was able to do.

Also I was talking with someone about him training them in martial weapons as he is a weapons master and training people is what he did. How would that translate into skills since D&D Fighters learn ALL the weapons. I know one skill could be Drow: Twin Weapon Fighting because that's a specific to his people(and like one other place) thing that's not widely done.
neverfeltthatway: (Default)

[personal profile] neverfeltthatway 2016-09-13 03:33 am (UTC)(link)
We are granting the somatic conditioning equivalency, but not the sensory conditioning one.
hiding_honor_in_darkness: (Zaknafein40)

[personal profile] hiding_honor_in_darkness 2016-09-13 04:09 am (UTC)(link)
o7 danke