The Powers That Be ([personal profile] powersthatbe) wrote2015-09-24 09:52 pm
Entry tags:

SKILL EQUIVALENCES.

SKILL EQUIVALENCES




If your character came into the game with previous skills from canon or another game, they may have equivalents among the in-game skills. If you'd like to use those skills as if they had the same mechanisms as game-granted skills, you may list the game skills applicable, along with a brief explanation of why or how your character has that particular skill - for example, characters with police or private investigator training could claim the Crime Scene Investigation skill, based on their previous training. If the skill was acquired in a previous game rather than canon, we may ask for a thread proof of the character gaining that skill.

Skill equivalences can be taught to other Travelers, and only apply to Jaunt skills - Liminal and Psychic equivalences are assigned at app time, as we cap those powers in-game. It is only necessary to claim a skill equivalence if your character has an interest in using or teaching it according to in-game mechanics, or if it satisfies a prerequisite for another skill. For more on skill equivalences, see here.



The skills Travelers have already learned are listed here for now; we're working on a better layout for them.
hazardlight: (and they're never gonna go away)

[personal profile] hazardlight 2016-11-02 08:47 pm (UTC)(link)
Character Name: Amanda Ramirez
Series: nWoD Fanon OC
Skill Equivalencies Requested: Sensory Eavesdropping, Hammerspace I, Automobile Operation (21st century), Technology Use (21st century)
Reasoning: (If apping a veteran or receiving a power cap, just state "Veteran" or "Power Cap")
Sensory Eavesdropping: Power Cap for extrasensory aspects of Boneyard manifestation.
Hammerspace I: Power Cap for item storage aspect of Caul manifestation.
Automobile Operation: In nWoD mechanics terms, Amanda possesses three dots in the Drive skill with a skill specialty in Motorcycles, as well as the Stunt Driver (World of Darkness Rulebook, permits the character to drive a vehicle and perform an unrelated action in the same turn without penalty) and Wheelman (Midnight Roads supplement, applies the 9-again rule to all uses of the Drive skill) merits. In practical terms, she's a pro at handling a vehicle under difficult or stressful circumstances, and even better if that vehicle is a motorcycle.
Technology Use: In nWoD mechanics terms, Amanda has four dots in the Craft skill, with skill specialties in Automobiles and Electronics. She also has the Industrial Key, and as her geist's keystone memento has the Industrial Key as well, she recieves substantial bonuses when invoking it. In practical terms, she has extensive expertise in building and repairing engines and consumer electronics, as well as a deep connection to technology as it relates to ghosts and the dead.
neverfeltthatway: (Default)

[personal profile] neverfeltthatway 2016-11-15 07:08 am (UTC)(link)
What time period is she from? The 21st century?

Since technology varies drastically on jaunts, we try to date skills like driving and technology use to a specific time period.
hazardlight: (the sun sweeps the shadows)

[personal profile] hazardlight 2016-11-15 07:11 am (UTC)(link)
Her canon point is summer of 2016.
neverfeltthatway: (Default)

[personal profile] neverfeltthatway 2016-11-15 07:12 am (UTC)(link)
Added!