Jan. 5th, 2018

Bonded are a supernaturally connected group of Champions & Oracles, which may rarely include an Adversary or a Pillar. Bonded fight and work together and are stronger for it, but any gain they make is also divided between them, and a Bond that is large or unwieldy is unlikely to get much of anywhere in Questing Country. A small Bond can face down bigger challenges, but the power of a Valence can only go to ONE of them, possibly at random, so a Bond is commonly only made of people who love and trust one another with near-absolute devotion. Bonded can share physical health, mental resilience, magical power, & supernatural insight. Their familiars & spirit animals may combine into a larger creature called a volksgeist, often used as a mount or battle companion. (After the jaunt, players who kept both their spirit companions and True Bond with each other can still have their companions form volksgeists.)

For purposes of game balance and CR generation, Bonds will usually be from 4 to 6 people in size, although you may ask to form a larger or smaller Bond. Single-canon Bonds are permissible but discouraged. A Bond may be a long-standing team, or it may be a group of people who are thrown together during the events of the plot forming new connections.

If you want to be a part of a Bond, but do not have a group in mind, comment here and we will randomize Bonded companions for you. If you have a small Bond and would be open to random individuals joining it, let us know, and we’ll set that up for you as well.
Characters who took one form of Questing Country magic, in the previous jaunt or the time since, may now be finding their original magic doesn’t fit quite the same as it used to. There are two ways this can be handled, skill-wise: Either you may take the new magic as an additional skill, or you may report your character’s shift in status here, and lose the old QC magic in place of the new one. The latter option does not take up a skill AC slot.

Characters shifting to or from Pillar status may only use the second option, as Pillar Resistance is fundamentally incompatible with the other types, and not drawing magical attention while also wielding QC-grade magic is ridiculously overpowered.

To report a change in status, copy the form below and comment with it, and our skill mods will take care of the rest! We don't need a record of your character's archetype, just which role they're shifting into.

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