The Powers That Be (
powersthatbe) wrote2018-01-10 06:52 pm
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Ouroboros Retrograde - plot role info
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If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also popover here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than January 13th, 21st, 29th & February 6th, 14th & 22nd with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
Week 1 check in
explosivestech from Malik; other threads are still in early stages.For Week 2, she's probably going to continue sounding out potential allies or sources of information, and trying to work out whether the magic that allows the Travelers to zip around between universes might allow them to, say, move directly from Questing Country into her waking world.
Speaking of the waking world, how large are the weapon-foundries? What sort of weapons do they forge, aside from the obvious gravity weapons? How tight is security, and oversight of the slaves? I'm thinking that in the waking world, she's working on a plan to either sieze or cripple one or more of them, but I'm not sure what's really feasible in that regard.
no subject
Just, you know, fussy careful Oracle.
Re: Week 1 check in
The weapon foundries Allura works in cover an area about a hundred meters tall, three hundred meters wide, and fourteen hundred meters long. They contain forges and production lines for all manner of gravity melee weapons, 'telekinesis guns' for Diabolin cyborg warriors, gravity lances for spaceships, and railguns for both warriors and spacecraft, as well as the ammunition for those guns, made of radioactive thorium and cobalt.
Her understanding would be that other such factories exist but that hers is the single largest and most prestigious on this specific planet.
Security is brutal, but not necessarily tight. Diabolin guards guarantee obedience by not only punishing rebels or thieves but the crews they work on and the families of those crews - so most crews police themselves to prevent rebellion.
That said, elven rebels in the past have occasionally built combustion devices which incinerate themselves or their companions post-mortem, preventing identification, and rebels displaying their possession of such countermeasures regularly receive more help or trust (or at least, silence) from local crews. Short of genetic scans, Diabolin guards rarely bother attempting to casually identify their slaves - if the right number of workers do the right amount of work, why bother to doublecheck?
Re: Week 1 check in
In terms of structural security, are there any lockdown mechanisms, and is there a central area where those can be tripped or prevented from being tripped?
Re: Week 1 check in
There are lockdown mechanisms in an office suspended from the top of the vault - they handle power distribution as well as the automated factory systems such as assembly lines, ventilation and fire suppression, heating and cooling systems.
Re: Week 1 check in
We've assumed there are a couple of security substations given the size of the place, and a few locations that are too remote and/or uncomfortable for anyone to go unless absolutely necessary, to make for secluded meeting or portal spots - is that reasonable?
Also, is it possible to kill the main power without also killing the ventilation, or would they be on a time limit to get it back up before anyone suffocates if they did?
Re: Week 1 check in
Yes to the first question.
There would be a backup system for ventilation but it would have to be manually activated, and it would be in the ventilation system itself.