The Powers That Be ([personal profile] powersthatbe) wrote2018-09-13 03:26 am

Natural Resources Hex Sign-Ups

As your characters team up to survey the wilderness of the smuggler's moon, please comment under the week's toplevels below to indicate which hexes you're exploring and who'll you'll be exploring them with. In the body of your comment, please list any relevant skills or abilities that will help you search faster, more accurately, or more thoroughly, such as Control Panel, Questing Sense, Survivalism, etc.



As a note: thanks to the expedition's hover vehicles, you can pick any hex on the map as your starting hex and any subsequent hexes chosen can be anywhere on the map--not necessarily contiguous to your first hex.

[personal profile] powersthatbii 2018-09-28 06:25 am (UTC)(link)
Awesome. So! Inside F7 and in particular around and on the island that's in the center of the hex, there's... well, they look like tardigrades with faces. They're light blue and trail water-weeds around them, some of which have shells or rocks tied. They seem to live in an under-water cave system inside the island. They are mostly aquatic, but can leave the water for some periods of time before they have to return. They're about the same size as Koro.

When Minako contacts Yuri and Germaine, she'll find that some of the teams made just out of people native to this world have happened upon creatures like in other hexes--solo or in small groups--and in those cases they seemed to be swimming in a migratory fashion up or downriver or to retrieve something from one of the other lakes. It's assumed that they're on an ape level of intelligence by those people native to the Jaunt world.

However, if Minako takes time to listen to the not-tardigrades amongst themselves, it will turn out that they have a language and are sentient! Albeit with a very much stone-age civilization.