The Powers That Be ([personal profile] powersthatbe) wrote2014-04-08 09:19 pm
Entry tags:

LIMINAL SPACE

Besides jaunting from world to world, universe to universe, there are three other kinds of dimensional spaces which Travelers may encounter. The first, Liminal Space, is key to a Traveler’s existence - it’s where they go in between Jaunts. It’s also the only kind of alternate space a Traveler can enter or exit without specific mod permission - and even then, you need the Portal Creation skill.

The second kind of space, Dungeons, are a tool for players to use when un-idling, canon updating, integrating AU material, or confronting psychological issues for their characters. In-character, Travelers sometimes vanish into Dungeons for hard-to-pinpoint reasons related to how well their psyche accepts the situations they are in, and two or more other Travelers must venture through a Dungeon Portal to rescue them - Dungeon Portals cannot be exited by a single character alone, hence the need for a rescue.

Finally, Dreamspace is just for fun, with no practical mechanical purpose in-game. Everyone being hooked into the same telepathic network means sometimes, you physically share one another’s dreams, as Liminal Space makes them solid and bystanders can walk right in. If you’re interested in posting a dreamspace, please ask a mod. They will usually say yes, unless there have been several recently.


LIMINAL SPACE
Liminal Space is the space that Travelers are sent between universes, or enter any time certain teleportation powers or dimensional travel abilities are invoked. All portals either open into or out of Liminal Space, so you can only reach dungeons, shadows, and dreams once you’re already inside. Some Travelers prefer it as a safe place to sleep… but they don’t keep their things there and they don’t stay for meals without the right skills . While it looks different every time, there are a few rules that stay constant.

1) It never looks like just one thing. By its definition, Liminal Space is between other places, and that always shows. It might be featureless white space interspersed with areas of featureless black space. It might be a bistro restaurant in the middle of a marsh. A rocket launchpad in the courtyard of a castle. A series of caves inside a spaceship. There will always be two or more disparate elements that clash with one another, something that lets you know it can’t be real.

2) There are always obvious nonsensical elements. So that there’s never mistaking Liminal Space for any real place, no matter how ridiculous, little touches of surreal flavor turn up here and there. Cartoon animals in a live-action forest, maybe. Photo-negative colors. Iridescent bubbles floating through the air. In short, weird shit.

3) Distance, direction, and the laws of gravity are subjective. You can move through Liminal Space with a thought, and so a character with enough focus doesn’t need to walk from point A to point B, can stand on walls, float in the air, whatever. Other Travelers may ask you to cut it out if they find it unnerving, though.

4) There is no object permanence in Liminal Space. This means, among other things, that you can’t eat food in Liminal Space. Or, well, you can, but it’s not going to remain long enough to have nutritional value. You can’t remove objects from Liminal Space, so nothing you find there is ever going to be practically useful as anything but a conversation starter. It also means that objects you bring in with you will disappear if left unattended; things stored in someone else’s created room will remain in the room, but are subject to disappearing with the room when the creator Infiltrates or otherwise isn’t available. All of these obstacles can be overcome with the right set of skills.

5) Only Travelers go there. People native to the worlds Travelers jaunt through will never enter or appear in Liminal Space, nor can you bring them in with you by any means. Generally, they cannot even see the entrance portals. This includes Infiltrators. Very rarely, exceptions are possible (such as the Illuminants’ break-in); if this happens on a Jaunt-wide level, the mods will make a note of it. If you have reason to believe your Infiltrator would be able to gain access to Liminal Space for in-Jaunt reasons specific to them, please contact the mods to see if it’s feasible.

6) Time is fluid. Even if you’re only in Liminal Space for five minutes, you might have twelve in-depth conversations with friends. If you’re waiting for something to happen outside, eight hours may pass in the blink of an eye. It’s usually more convenient than real time… but accidents do happen. Out of character, this is a rationalization for why simultaneous conversation threads are possible.

WHAT NEXT, PERMANENT STRUCTURES?
A handful of Travelers have unlocked the secret to making their created rooms stick around whether or not they’re available to ‘reset’ the room’s presence for one reason or another. If your character has created a permanent space, please fill out the form below and leave it in the comments, to give people a better idea of what spaces are constantly available in Liminal Space.

Players with characters who have created non-permanent rooms are welcome to leave descriptions here as well; please note, if you do, that the room is not permanent, and come back to update your comment if they later gain the skill.

claudiometer: eyeing a door (those pesky doors)

Permanent Room

[personal profile] claudiometer 2016-12-10 09:59 pm (UTC)(link)
Room Creator:: Claudia Donovan ([personal profile] claudiometer)
Door: Plain metal.
Inside: here!
Public Areas?: Any Travelers are welcome in the 'office' area, or to use Claudia's rooms to get through to Helena's if they'd like. Her bedroom and other areas are restricted to closer CR. If you're in the server room, you better be Jules (sober Jules) or have arranged that beforehand.

Travelers' cats, however, may run into a little trouble if they come nosing around. Tama, Raidou's cat, has claimed Claudia as her Food Human and Claud's rooms as her Territory.
Edited 2018-01-11 06:48 (UTC)
truerevelation: (*10)

Permanent room: Aiya Diner

[personal profile] truerevelation 2016-12-10 10:03 pm (UTC)(link)
Room Creator:: Kanji Tatsumi ([personal profile] truerevelation)
Door: A pair of sliding glass doors with a red awning over the top.
Inside: A small restaurant which is a copy of one from a rural Japanese town, a comfy lounge area with couches, tables and seating cushions, and a small garden. Full information can be found here. Private side rooms are available on request. Kanji and some friends have bedrooms here, too.
Public Areas?: The main diner space, lounge and garden areas are always available to the public.
loyalrebel: (Default)

Permanent Room

[personal profile] loyalrebel 2016-12-11 12:09 am (UTC)(link)
Room Creator:: Malik Al-Sayf ([personal profile] loyalrebel)
Door: Workshop Library: a simple wooden door. Liminal Space: A wooden hatch in the floor
Inside: Here!
Public Areas?: Anyone (except those Malik has Negative CR with) can use Malik's front rooms/office as they see fit.

The private rooms are for close CR only and otherwise unavailable.
Edited (forgot to update this!) 2017-07-25 04:59 (UTC)
itsananimalthing: (Default)

Permanent Room: The Forge

[personal profile] itsananimalthing 2016-12-11 01:03 am (UTC)(link)
Room Creator:: Riddick ([profile] itsanaimalthing)
Door: A sliding metal door that rolls into whatever is beside it (or nothinginess) when opened

Inside: The forge is composed of three rooms: the forge itself just inside the door, Riddick's personal room on the other side of the fire, a guest room for whichever of his friends is living with him at any given time, and a spare room beyond that which is usually something of a personal gym.

The general appearance is spacepunk, a little bit grungy and a little bit broken but sturdy and solid. The forge has three anvils, several barrels of scrap metal and water both, and weapons of various kinds leaning against or hung up on the wall. The fire is usually high and hot if he's working, and low and glowing if he's not. His room is more rock than metal, spare of furniture except for a shelf of surprisingly comfy rock for his bed and a table obviously meant to eat at while sitting on the floor, strewn with furs and hides for sitting on, and decorated with occasional doodles on the walls and hanging bone contraptions. It looks a little like it should be a cave, not a bedroom. The other room changes regularly, but usually has a small workout mat and exercise equipment that looks more modern than the rest of the space.

Public Areas?: Only people who are his close CR may use this area in top-levels during liminal mingles. Otherwise the door is locked if he or Vilari are not there.
Edited 2018-08-01 21:35 (UTC)
someonetocarry: (Default)

Non-permanent Room: Serenity

[personal profile] someonetocarry 2016-12-11 01:13 am (UTC)(link)
Room Creator:: Zoe Washburne ([personal profile] someonetocarry)
Door: The metal doors of the interior of the spaceship Serenity. There is one door to liminal space proper and one door to Lupa's tribal spaces.
Inside: The kitchen and common area and crew quarters of the spaceship Sarenity.
Public Areas?: Wash, Zoe, and any of the DDS tribefolk can use the kitchen/common area in top-levels if Zoe isn't infiltrating. Liminal permanence will come in a month or two.
fruitknife: (Default)

Permanent Room

[personal profile] fruitknife 2017-01-02 07:38 am (UTC)(link)
Room Creator: Shinjiro Aragaki ([personal profile] fruitknife)
Door: A rather classy pair of double doors.
Inside: Part of the interior of the dorm SEES lived in - now the entire first-floor lounge area. There are couches and a coffee table! There's still the kitchen, of course, and a regular array of snacks on the dining room table. The back door, instead of doing nothing, now leads to a Shinto shrine, with a small playground, in perpetual early evening.
Public Areas?: Anyone can come into the lounge area to chill, or to grab a snack. Whether he'll grump you out after you're fed is another matter, and less likely to happen to close CR. Unsupervised access to the kitchen is restricted to people he knows won't fuck up in there (at the moment, Minako, Feli and Kanji); god help you if you're not on that list and he catches you fucking around in his kitchen.
Edited 2017-08-29 02:28 (UTC)
venetianprince: (Default)

The Kitchen: Permanent Room

[personal profile] venetianprince 2017-01-16 08:12 pm (UTC)(link)
Room Creator: Feliciano Vargas | North Italy ([personal profile] venetianprince)
Door: The door is modern and glassy, and offers a clear view of the kitchen within.
Inside: Inside is a very lovely, large, and functional kitchen.
Public Areas?: The kitchen is open and available for anyone to use at any time. Although Feli asks that everyone clean up after themselves, aha!
Edited 2017-01-16 20:12 (UTC)
leftbehindagain: (a concoction that sometimes works)

Never-Permanent Room

[personal profile] leftbehindagain 2017-07-14 09:02 pm (UTC)(link)
Room Creator: Naoki Konishi ([personal profile] leftbehindagain)
Door: Black lacquered wood with red embellishments.
Inside: It’s cozily appointed, the walls painted a soothing blue-gray, interspersed with gas lamps on sconces and shelves of liquor. The tile floor is covered here and there with tatami mats – red and black, in concentric squares. The bar itself takes up most of the back wall, with seating having been recently expanded. In addition to a host of more mundane alcohol, the regular menu includes a portion of Yomi's original menu - mainly those mundane drinks, the elemental set, and very occasionally Kamui. (Let me know in-thread if you want a Kamui, as it tends to cause Shenanigans.)
Public Areas?: ...Slightly complex, as the bar will not be set up if Naoki's not there to be in it, and I don't know if he'll ever open it during jaunts even when he's investigating. I'm fine with close CR using it as a staging point during Liminal mingles; if you're not sure, ask me.
Edited 2019-03-13 21:05 (UTC)
rustyhonesty: (Synodiporia ★ Honoring the Champions)

Permanent Room: Stables + Titan House

[personal profile] rustyhonesty 2017-07-24 11:24 am (UTC)(link)
Room Creator: Jean Kirstein ([personal profile] rustyhonesty)
Door: A basic stable door
Inside:
  • Very basic horse stables, with many stalls and a lot of space for any needed equipment and food. Also a haypile where Jean tends to sleep.

  • Continues into a house meant for Titan Hell kids and their companions, which is mostly private and connected to Drizzt's outdoors.

Public Areas?:
  • Stables: Yes. Any traveler is free to leave an animal to live in the stables. There should at least be room enough for roughly twenty.

  • House lobby: Most of the time, yes. Commonly the place where they hang out with friends.

  • Otherwise: Invite only / Private


Details of the house and otherwise are here on his journal.
Edited 2018-11-18 07:33 (UTC)
chalicejoker: (Chalice - Poker)

Permanent Room: Hajime's Restaurant

[personal profile] chalicejoker 2017-07-27 10:10 pm (UTC)(link)
Room Creator: Hajime Aikawa ([personal profile] chalicejoker)
Door: Dark-stained wooden door with a window covered by curtains. There's an "OPEN" or "CLOSED" sign in said window in front of the curtains. Most of the time, Hajime just leaves the sign on "OPEN."
Inside: The door opens up into the main restaurant area. The dining area's got a few tables and chairs, and then it also has a few sofas and couches because it's mostly a living space. There's a counter to place orders near the back of the restaurant, and there is a kitchen area behind said counter. There's a staircase in the back marked "Employees Only" and "Keep Out," and there are a few bedrooms down said stairs.
Public Areas?: Hajime keeps the dining area open and the fridge behind the counter well-stocked, and he leaves the door open so people can get food while he's infiltrating if necessary. He just gets kind of upset if the place is trashed. Close CR, go for it, everyone else, just ask and I'll probably be cool with it.
haveabiscuit: (Default)

Permanent Room: Classroom

[personal profile] haveabiscuit 2017-07-28 01:26 pm (UTC)(link)
Room Creator: Minerva McGonagall ([personal profile] haveabiscuit)
Door: Plain wooden door
Inside: The main area is a fairly standard classroom. There's an old school blackboard because wizards do not use dry erase markers. Normally there's a bunch of desks in rows unless she's moved them for some sort of special function/exercise (like magic experiments). There's a door on the opposite wall that lead to Minerva's actual bedroom... yes, teacher lives at the school for real.
Public Areas?: The actual classroom is open to the public and she encourages people to make use of it. Her bedroom, for obvious reasons, is not.
hatesportals: (Default)

[personal profile] hatesportals 2017-09-07 05:28 am (UTC)(link)
Room Creator: Leonardo da Vinci ([personal profile] howexciting, idled)
Door: Description here
Inside: Description here
Public Areas?: Completely public, with the exception of the hidden Morgue area for Atma dieters, and the locked bedrooms that people wish to keep private.
naturaltwohands: (closed eyed smile)

Permanent Room: Forest and Campfire

[personal profile] naturaltwohands 2017-09-16 04:59 pm (UTC)(link)
Room Creator: Drizzt Do'Urden([personal profile] naturaltwohands)
Door: A simple but well-crafted wooden door. This will likely no longer be connected to Zaknafein's training hall.
Inside: A description and a picture.
Public Areas?: All public except for the lean to with Drizzt's stuff. That's his tiny not quite a house. It's usually nighttime but sometimes he makes it daytime.
awondrousplace: (Default)

Permanent Room: The Victorian House

[personal profile] awondrousplace 2017-09-19 07:27 pm (UTC)(link)
Room Creator: Helena Wells ([personal profile] awondrousplace)
Door: Dark wooden double-doors with a bronze door knocker shaped like a quill pen.
Inside: Helena's rooms are decorated lavishly, like one might see in a formal Victorian parlor (minus the obsession with covering table and chair legs.). When one enters the front door, immediately to the right is a large parlor-slash-library, where there is almost always a hot cup of tea steeping on a small table beside a pair of armchairs. The library has quite a few books she has salvaged or copied from various Jaunts. Behind that, if one knows the exact book to pull, one can find a hidden room with some books of more sensitive topics, as well as a door to Helena's personal lab space where she has both chemistry and mechanical tables for her work.

To the left is a large, formal dining room, many times spread with various kinds of food. Behind that is a kitchen. Mostly it's unused. There is also a bathroom straight forward behind the stairs.

There are two stairwells, one going up, and one, under it, going down. In the basement, there are a few rooms, one door going to Claudia's space, one door to Naoki's lab, and one door going to a training room for Chie.

The stairway going up goes to rooms for people she has offered them to, all with attached bathrooms. Each one is specifically made for its occupant, and varies widely. Up another set of stairs is Helena's own room, modeled off of her room in her house in London. The windows show scenes of Victorian London.

Public Areas?: Helena's dining room and parlor are open to anyone, and can be assumed to have food and/or tea at all times. Anyone who would like a room or a laboratory space is welcome to talk to her.
naturaltwohands: by <lj user="icelightning"> (Default)

Permanent Room: Zaknafein's Training Hall

[personal profile] naturaltwohands 2017-09-27 03:32 pm (UTC)(link)
Room Creator: Zaknafein Do'Urden ([personal profile] hiding_honor_in_darkness)
Door: The door is large and seemingly carved of something like wood. It has a similar, delicate intricacies one may attribute to elves, though the designs are darker somehow. Though where once there had been images of spiders, there are reliefs of great, prowling cats.
Inside: Balls of multicolored light had been spaced along the length of the high-ceiling stone room, basking the entirety in a comfortably dim glow. Comfortable for drow, likely still too dark for most everyone else, though that can be changed easily enough for visitors. There are four doors. One on the far wall, another to the left, and the door that leads back out into liminal space, and another that leads to Drizzt's permanent space. Along the right wall are somber colored curtains, drawn back to reveal a magnificent weapon rack containing polearms, swords, axes, hammers, and a variety of other weapons. The floor is covered with a large, black rug.

Public Areas?: The main Training room

Posted with permission!
papacerberus: (Default)

Permanent Room: Vishuddha

[personal profile] papacerberus 2017-10-02 01:16 am (UTC)(link)
Room Creator: Lupa ([personal profile] papacerberus)
Door: A very large, heavy, metal door with a dull finish and an intricate mandala inlaid in different metals (mostly copper and highly shined steel) in the center. It has bold streaks of white paint underneath the mandala. The door slides open at a touch and is big enough to let Lupa through in demon form (so over 12 feet high, and nearly as wide)

Inside: There is a "courtyard" of sorts directly inside the door. It's actually an outdoor space, and usually overcast and lightly raining. Directly in front is a cliff-side, that looks mostly to be a rock-cut temple, and several more doors, also marked with white. The right door leads to a training hall/shooting range. The left door is locked at all times. The center door leads to the main living space. The floor, ceiling and walls are rock, and it's a two level room. There are different mandalas inlaid with metals on the walls and floors, and the columns have carvings. The doors are all steel and heavily decorated with either mandalas or other Hindu and Buddhist inspired imagery.

The bottom level is spacious and has an indented area in the center. There's usually a table and several chairs, set with a pitcher and utensils, including cups for the water. Along one of the walls there's a couch and several comfortable chairs, arranged in a circle around a comfortable low table. There are several columns holding up the second level/roof, and two stairways. There are several doors on the bottom level, and two stairways up.

At the back of the lower level is another large door, and it leads to a room with several benches and an altar-like table at the front. There are many, many metal rings on display, hanging in strings with red cords from the walls and columns and arranged on the table. This room is always open, but disturb the rings and Lupa will be upset. It's a memorial room.

Along the left side of the room there are several doors. The first door is locked at all times, and the other open doors currently lead to storage of different kinds (weapons and ammo, clothing, other miscellaneous supplies). The last door on this side is out of place, and leads to Aiya.

The right side is a similar layout. The doors on this side lead to an infirmary, a very large shower room, and a room with several cots in close quarters. ... And a door that would lead to Gale's created space, but may or may not be locked. That door is marked with a streak of orange paint.

The upper level consists of a wide walkway around the edges of the room, and is lined with doors. Most will be locked to most people. The only one that is open at all times is a former training room that has been redesigned into a meditation space, that door has an engraving of a meditating ascetic. Lupa's private quarters/bedroom is on this level (only comrades can enter it) and marked with a swirl of white and orange together. Many of the empty rooms are also bedrooms and may be opened up if people want to stay there instead of somewhere else.

The "locked at all times" doors on the left lower level lead to a walk in freezer that will usually have several human corpses in it. Right now only Lupa, Gale, and Malik have access, but Lupa will offer access to anyone else that needs human meat for whatever reason. Both doors to that room have an engraved/inlayed depiction of Kali devouring Raktabija.

Public Areas?: The main door will be open at all times, as will the training area. The secondary "front door" will be open unless otherwise noted (these instances are rare and temporary). Most of the bottom level will be open to the public, and the upper level is less likely. See the description for what's open.


Edited 2017-10-12 04:09 (UTC)
finalizes: (Default)

Permanent Room: Wilderness, an outside space (European lightly forested area + some Jangwan desert)

[personal profile] finalizes 2017-10-20 09:34 pm (UTC)(link)
Room Creator: Bob Laughs-at-the-Storm ([personal profile] finalizes)

Door: There isn't really a door; it's a large standing rock with a crack in the middle through which a thin runlet trickles into the room beyond. The door is big enough to let through a full-grown Jangwan Bruiser - big enough for a bison, roughly.

Inside:
- The space is completely natural and open - there are no signs of human activity anywhere, and the borders of the rooms have an illusion of an endless horizon to them.
- The area is a cross between a Central European forest and Jangwa - a lightly and sometimes more densely forested area with a few tall rocks jutting out above the treeline, that fades within a few metres into a (smaller) desert area with typically Jangwan vegetation and geological make up. Both sides enjoy a 28-hour day-night cycle (and there are moon phases).
- The airspace is very generous and goes quite some distance up, equipped with all kinds of interesting, but not overly dangerous, air currents and such.
- Since the distance is only an illusion, clouds in the sky, rocks in the desert and trees in the forest will be shaped like the Glyph for danger to announce where the walls of the room are to keep people from running into them.
- The Earth side follows Earth seasons, while the Jangwan side always remains the same. Both sides have appropriate weather.
- Both sides have weather appropriate to their location and all scents, sounds and so on that should be there exist. All food sources that would normally be found in the local flora are present and will regrow quickly. There are, however, no animals that can actually be found, though their tracks are on the ground.
- A huge tree rises up near the wall in the forest. It's the bottom of Stone's tree, smoothly connecting their rooms that are joined at the roof/ceiling by an open "door" as wide and deep as their rooms are. Thus the airspace of Laughs' room is effectively doubled as people can fly up into Stone's room from his.

Public Areas?: The area is completely public, though Laughs won't specifically invite humans. There is however a pointed standing invitation to all Jangwan dragons.
Edited 2018-08-01 10:50 (UTC)
overlevende: (Default)

Permanent Room: Public upscale bar with free booze

[personal profile] overlevende 2017-10-20 09:45 pm (UTC)(link)
Room Creator: Malin Lindberg ([personal profile] overlevende)
Door: Automatic sliding doors. There are two broad lines of purple milky glass in the middle of the doors, making it impossible to look inside without bending down or being ridiculously tall, and thin, fancy silver lettering announces "Bar".

Inside:

Behind the doors, there lies a spacious bar kept in shades of silver and purple. The terraced layout - three fairly wide levels connected by open sets of stairs, with the bar spread out over all three of them - opens up wide on the front, giving a wide view over a horse racing track. A large inverted ankh in dark purple has been worked into the centre of the floor-to-ceiling glass window, visually presiding over the room.

Due to the late hour, there are no horses out on the racing track, and instead the grounds lie quiet, though the glow of a large city outside the grounds and the occasional sound in the distance betray that the place isn't located in the middle of the countryside.

Travellers of any size can move around easily, though the tallest ones might want to stick to the lower to levels, and some of the chairs and couches - black or purple, tasteful and clearly expensive - grouped around low silver-white tables seem to be built to accommodate bigger and unusual sizes. Little bowls of nuts, chips and similar treats can be found on each table.

The rear part of the top and middle level are separated from the rest of the room through a glass wall, connected with it on both levels through a glass sliding door that will shut automatically. This area has more ventilation as compared to the rest of the room and there are ash trays on a few of the tables, but those are the only signs designating it as the smoking area.

The whole room is kept in a modern, silver-and-purple design. The décor is tastefully understated, including modernist sketches of Copenhagen and its surroundings, and the chairs and couches are surprisingly comfortable for being designer furniture.

At the bar, one will find a variety of drinks - on the lowest level all kinds of wines and beers and other alcoholic beverages usually taken pure, standing freely or placed in a fancy fridge as applicable, on the middle level everything one would typically require to mix cocktails (which of course means alcohol-free beverages can also be found here), and on the top level stands a coffee machine with all necessary equipment for coffee drinks and... The glass of the fridges next to it is tinted and they are lower, and silver lettering on them reading 'special requirements, please ask Malin'. Glasses are available nearby the drinks necessitating them.

An LP player near the door with a good collection of LPs - classical records mostly, but also a good deal of styles and artists from the 20th century - is responsible for the quiet music playing in the background and can be accessed by the visitors like everything else in the room.

At the far end of the room there are three doors set into the wall which goes up and thus replaces the second and third level. One shows the shadow of half a man and half a woman on it and has a standard toilet-and-sink combo behind it and the other has the shadow of a man on it and behind it can be found a urinal-and-sink combo. The third door has the symbol for stairs and a cask on it, and opening it will reveal stairs.

The narrow stairway leads downstairs, and the air changes as one descends. It leads into an old wine cellar. The conditions are almost perfect, and long lines of wine, casks of whiskey and ale, and similar things line the walls. ...Not all of them actually contain alcohol, but the amount that isn't just for show will grow the longer the place exists. Malin is working on it, and will happily accept help.

At the end of the wine cellar, there is an iron door, and those who open it will step into a landing that looks like a cross of an office building and a residential staircase. A chair is framed by two potted plants, and to each side of the staircase a door can be found, equipped with doormats and little doorbell buttons next to name plates. The door to the right is wooden, red with some ornaments on it, and the name plate announces "Malin Lindberg". The door to the left is plain and blue and the name plate announces "Room 005, Main Office, Jean Otus".

//end public area//

The entrance area of Malin's flat is a long, narrow corridor with two doors (bedroom and bathroom) on the left side and a place to hang your coat and leave your shoes on the right. It opens up into an open plan living room with a kitchenette separated from the main room by a counter. A sofa, a coffee table and a few armchairs take up the centre of the room, and a 1990s TV set on a low shelf shows 90s TV shows. The large floor-to-ceiling glass windows that take up half of two walls look out over nightly Nyhavn, the especially pretty area of Copenhagen's harbour.

Jean's office is significantly smaller, but still big enough to comfortably hold a large couch that can easily be used as a bed, a desk, multiple pieces of office furniture to store files and other things in, two chairs and a coat rack. A large window looks out over Nyhavn, and one can see locals and tourists alike milling around there. Opening the window brings in gusts of salty sea air and the distant sounds of birds, humans, ships and cars. This room cycles through the whole day at a standard Earth rate, though it always stays early summer outside.

Note: Thanks to Liminal Contingency, anyone who breaks something will find themselves back in Liminal space moments after they broke it.

Public Areas?: All areas except for her flat and Jean's office are public.
Edited 2018-02-21 17:28 (UTC)
triggerhappytraitor: (A man and his motorcycle)

Permanent Room

[personal profile] triggerhappytraitor 2017-11-14 01:28 pm (UTC)(link)
Room Creator: Tachibana ([personal profile] triggerhappytraitor)
Door: The most generic metal outside door with a small plexiglass window, with a smaller, pogemon sized door the way one would see a pet door.
Inside: See this post

Public Areas?: The downstairs rooms are basically public. The upstairs rooms are not.
Edited 2018-07-02 02:34 (UTC)
wholeheaded: (come home in the morning)

Non-Permanent Room

[personal profile] wholeheaded 2017-11-14 04:58 pm (UTC)(link)
Room Creator: Ambrose ([personal profile] wholeheaded)
Door: Art Nouveau-style copper with frosted glass and a decorative panel with a peacock-like bird atop it.
Inside: Description here with lousy Sims 3 screencaps for an idea. There's a very loungey-like living room, small eat-in kitchen, half-bath, and a garden (sans hot tub, avec small bar and gryphon stable) on the lower levels, with a bedroom and full bath upstairs. Ambrose supplements room creation 2 with Illusory Wall/Floor/Ceiling so the decor can change at a whim.
Public Areas?: The lower level is usually open to the public, upstairs available for close CR or by invitation.
thornsofmalkav: (sex jokes)

Permanent Room

[personal profile] thornsofmalkav 2017-12-24 03:27 am (UTC)(link)
Room Creator: Thorne Durante ([personal profile] thornsofmalkav)
Door: Theatre doors underneath a marquee that lists the current movie that she's showing and a countdown to the daily showing of it.
Inside: Single screen movie theatre, complete with lobby and concessions. Said concessions are self-serve. The stairs go up to a mezzanine area on one side and the access to the projection room on the other.
Public Areas?: The theatre, lobby, mezzanine and concessions are all public! There are, however, secret areas accessible behind curtains that are very private and usually locked.
Edited 2017-12-24 04:04 (UTC)
helborn: (Default)

Permanent Room

[personal profile] helborn 2018-02-10 04:56 pm (UTC)(link)
Room Creator: Casper LeBlanc Jr. ([personal profile] helborn)
Door: Heavy dark wood with metal bands, similar to this.
Inside: A very large space consisting of a kitchen, a dining area, private rooms, a training room, a medical area, a lounge, and a small shrine area.
Public Areas?: Everything but the private rooms is open for anyone.
Edited 2018-06-06 12:52 (UTC)
tonant: (Is he cultural or clean?)

Non-Permanent Room

[personal profile] tonant 2018-04-22 07:10 am (UTC)(link)
Room Creator: Kanji "Ochre" Tatsumi ([personal profile] tonant)
Door: Dark wood with a magenta dragon where a nameplate would be, looks like it came off a log cabin, large enough to be comfortable for someone roughly eight feet tall
Inside: A small patch of Mediterranean beach, with the rest of the space taken up by ocean and a pirate ship. The edge of the water is less 'gradient' and more 'swimming pool's edge', and the depths are regularly changing roster of caves, coral, and set pieces, frequently inspired by the recent jaunts/walkabouts. The boundaries of the space are marked by invisible walls, so it looks far more open and spacious than it actually is.
Public Areas?: The beach and the ocean are open to everyone. The pirate ship is open to those who ask and those who don't but are rude, and the door to all the bedrooms inside the ship are locked.
Edited 2018-04-22 07:11 (UTC)
scarsolderthanyou: (Default)

Permanent Room

[personal profile] scarsolderthanyou 2018-08-01 09:32 pm (UTC)(link)
Room Creator: Stone ([personal profile] scarsolderthanyou)
Door: A wooden square that slides in a groove when unbarred
Inside: The door opens to a small, round room made out of the living wood of a giant tree-- the wall is curved much more widely than the walls, suggesting the tree itself is absolutely massive. The usual make-up of the room includes shelves as depressions in the wood walls, a bathing pool, a ledge that can serve as a table or desk, and a hanging basket-like bed big enough for at least three people hanging half above the pool. A second sliding wooden door, with more bars on the inside for locking it, opens to a wide grassy platform sticking out from the tree, just barely big enough for Stone's winged form to get some sun. The rest of the space is open air, with jungle-like trees in the distance.
Public Areas?: From the platform outside to the open air beyond is open to the public, as it is attached to Laugh's wilderness space. If you look down from the platform, you can see Laugh's forest-plus-desert on the ground below. The bower portion is only unbarred when Stone is there.
letsgetdowntobismuth: (Default)

Permanent Room

[personal profile] letsgetdowntobismuth 2018-11-20 01:45 am (UTC)(link)
Room Creator: Bismuth ([personal profile] letsgetdowntobismuth)
Door: A round sliding door with a stylized rose pattern, with a roughly 4-5 foot radius.
Inside: Full-size appearance; when the room is powered, the room glows, bright and orange-pink. When Bismuth is working, there's a flow of lava from the ceiling that pours endlessly into the grating.
Public Areas?: The entire room is open for use for anyone who might want to use it! There is also a regular human-sized door next to the barrels of ore, on the far side from the lava grating; this connects to the public area of Riddick's forge. The door is plain on Bismuth's side, but has the same rose pattern as her main door on Riddick's side.

However, babies and also anyone who hurts themselves on the lava get banned. Safety first.
Edited 2018-12-27 00:26 (UTC)