The Powers That Be ([personal profile] powersthatbe) wrote2017-06-04 05:12 pm

Showtime Plot Role Info

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MYSTERIOUS HEADLINER - KINJI

[personal profile] powersthatbii 2017-06-04 10:42 pm (UTC)(link)
A few years ago you were at a club when you heard the sound of fighting outside. You went to see what was happening--but whoever had caused the scuffle was gone. But that’s when you saw the earrings, big and shiny and lying there on the sidewalk. You reached to pick one up and--

They picked up the other. You made a deal. You’d keep one of the earrings, they’d keep the other, and you’d both go your separate ways.

You’ve always loved music and all your friends said you were talented. Maybe you were, but your crippling performance anxiety kept you from finding out how talented you really were. You couldn’t bear people you didn’t know staring at you while you tried to sing. So the band you and your friends were in was really just a hobby, the group of you messing around together because you knew you’d never go anywhere with it.

But the earring changed all that. You found out by playing around with it that it could project local illusion fields over the wearer. And suddenly people staring at you didn’t matter anymore. They weren’t staring at you, they were staring at the gorgeous illusion you’d created. The band you and your friends were in stopped being just messing around--and suddenly you were both famous and critically acclaimed, all the while living a double life as both your stage persona and the manager of the band.

You’re pretty sure that there’s something going on with the person who took the other earring, though. They get away with a lot of stuff that they really shouldn’t. And if one earring is magic, why wouldn’t the other be? Maybe that’s why they rub you wrong.

All you know is that you really can’t give up your earring now.

Plot Skill: Right Stargem Earring - Wearing this earring allows you to create a full-body illusion using advanced hologram technology, completely obscuring what you look like. This illusion can be a different race, gender, or even species than you. It can also be up to half a foot taller than you, although it can’t be any shorter.
ninjayeehaw: (Default)

Re: MYSTERIOUS HEADLINER - KINJI

[personal profile] ninjayeehaw 2017-06-04 10:52 pm (UTC)(link)
/vibrates INTENSELY

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Re: MYSTERIOUS HEADLINER - KINJI

[personal profile] powersthatbii 2017-06-16 12:38 am (UTC)(link)
Any plans for next week?

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ninjayeehaw: (Default)

[personal profile] ninjayeehaw 2017-06-04 11:10 pm (UTC)(link)
Is the earring limited to one hologram or can Kinji change what the illusion looks like at any given time?

[personal profile] powersthatbii 2017-06-04 11:31 pm (UTC)(link)
It can cycle through five pre-programmed holograms, all of which have to be set up beforehand by the user. The Mysterious Headliner should have figured out how to do this via much trial and error over the last couple years.

The Doctor's player has final say on this, of course, but it's very likely that some or all of the holographs that were originally set up when Kinji found it were Former Regenerations of the Doctor.

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ARROGANT HEADLINER - PHILLIP

[personal profile] powersthatbii 2017-06-04 10:43 pm (UTC)(link)
A few years ago you were at a club when you heard the sound of fighting outside. You went to see what was happening--but whoever had caused the scuffle was gone. But that’s when you saw the earrings, big and shiny and lying there on the sidewalk. You reached to pick one up and--

They picked up the other. You made a deal. You’d keep one of the earrings, they’d keep the other, and you’d both go your separate ways.

You’re talented. You know that. All your friends have told you it. But you’ve always been a bit arrogant and a bit abrasive in some ways. For the longest time, the band you were in never got any traction unless one of the others did the negotiating--and you usually ended up fighting with the people who were hiring you over some matter or another. You heard the words “unreasonable demands” a lot.

But the earring changed all that. You found that it made people more willing to give into your demands. More compliant. More easily persuaded. You started to realize that no matter how you acted out and how much you demanded of people around you, they’d treat whatever you did or said as completely reasonable. There are limits to what you’ll use the earring’s magic for, of course, but not all that many. It’s fun making crazy demands and trashing hotel rooms and getting away with basically anything you want to. You’re a star. There isn’t anything you can’t do.

You’re pretty sure that there’s something going on with the person who took the other earring, though. Sure, they’re only the manager of your musical rivals, but you never see them around when the band’s onstage. And if one earring is magic, why wouldn’t the other be? Maybe that’s why they rub you wrong.

All you know is that you really can’t give up your earring now.

Plot Skill: Left Stargem Earring - Wearing this earring generates a low-level psychic interference field that makes whatever you do or say seem reasonable to the people around you, no matter how weird or offensive it actually is. (The usual Psychic Protection restrictions apply with other Travelers.)
morethanashadow: (Phillip [What are you doing])

[personal profile] morethanashadow 2017-06-04 10:47 pm (UTC)(link)
..........this is such a dangerous skill for phillip to have oh god

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morethanashadow: (Phillip [Really?])

[personal profile] morethanashadow 2017-06-04 11:27 pm (UTC)(link)
So, saw mentioned about the Starcross Musicians knowing about the earring- do they know what it does or just that he has it?

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morethanashadow: (Phillip [Really?])

[personal profile] morethanashadow 2017-06-11 03:21 pm (UTC)(link)
QUESTION since i realize i may have been playing this wrong: is the earring's ability active or passive? Because Phillip's been continuing to snark up a storm with people.

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THE MAN WHO FELL TO EARTH - THE DOCTOR

[personal profile] powersthatbii 2017-06-04 10:44 pm (UTC)(link)
You’re a xenoanthropologist--or at least you were. Right now you’re nothing more than a fugitive from the humans that kept you confined for years inside the place they call Area 54. You don’t know how they figured out what you were, but some years ago you were captured and arrested and transported to the underground facility--and what’s worse, all your very important notes and tools were taken from you.

You have your notes back. You don’t have anything else. Not your interstellar tightbeam communicator and certainly not the stargem earrings that are your two main tools for blending in with the humans. (The right constructed an illusionary appearance for you. The left made sure that the humans you were studying never noticed if your mannerisms were wrong.) You’ve been able to reconstruct the right earring in a limited fashion, enough so that you can sort of fake the human thing again, but It can’t completely cover up that there’s something about your looks that is… different. And there’s nothing to cover-up when you act in ways that aren’t human either now.

You’ve managed to get a fake ID (the human you paid for it gave you the alias of ‘Ziggy Stardust’ for some reason that they found completely hilarious) and procure some temporary employment while you try to figure out where to do next. Luckily, your species is fairly strong, so being a roadie is easy. With the right equipment, you could probably rebuild something enough like your tightbeam communicator to contact your advisors and arrange for pick-up and possibly the notes you have would be sufficient enough to satisfy them--but if they aren’t, then it’s all too likely that you’ll lose your grant money and your academic career will suffer a grave setback. Is it really enough to risk it?

But is finishing your studies worth always having to worry about the humans in the black suits capturing you again? Not to mention that some of these disturbances are starting to spook you.

Plot Skill: Design-Your-Own-Alien Form - Allows you (the player) to design “Ziggy’s” alien form and abilities and take it as a skill, with the caveat that their appearance has to hit the sweet spot of being alien enough that it has to be disguised all the time, but not so alien that a localized illusion can’t hide it. (Think bipedal and single headed.) If you need a reference for the kind of power levels we’re looking at, the species list from the walkabout is a good example.
not_the_question: Flatline (scientist)

[personal profile] not_the_question 2017-06-05 12:33 am (UTC)(link)
So, I'm guessing part of what Ziggy wants to do is reclaim all of his stolen Tech... since it will all be in the same place at the same time? Or is that sort of up to me as a player?

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not_the_question: Listen (Meditation)

[personal profile] not_the_question 2017-06-05 01:19 am (UTC)(link)
Okay, I was mostly debating how far to drive the overlay from how the Doctor normally is.

Here's what I've come up with so far:
He'll still be a Time Lord (Because let's be honest, even when he was 'human' he was clearly still the Doctor and still a bit Time Lordy in canon and I want to respect that.)

In THIS universe, the only difference biologically is Time Lords have VERY PURPLE skin. Dark purple/royal purple. You couldn't possibly confuse it for any other colour. Which is why he needs his disguise device. Because purple skin is much harder to hide than two hearts.

I'm still working on the historical differences between the universes, so I don't want to get too detailed where that is concerned right now, since I still have a few days to formulate that.

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UNDERCOVER AGENT - DEATH

[personal profile] powersthatbii 2017-06-04 10:46 pm (UTC)(link)
A few years back, you and your agency captured an honest-to-God alien - all that hard work scouring for extraterrestrial beings finally paid off. They were subjected to rigorous testing, of course, since you wanted to understand more about the potential threat posed by their race. And then they got away, much to the higher-ups’ annoyance.

For all you can understand why someone might flee this kind of kidnapping, you’ve been charged with bringing them back to Area 54 - and there’s a juicy promotion on the line if you succeed. You’re pretty sure they’re part of the Starlight Music Festival in some capacity - whether on the staff or a member of one of the acts, you’re not sure - but the alien’s gone and altered their appearance again, so going undercover and watching for suspicious behavior is your only option.

Especially since your first attempt at grabbing them, the night before the festival, netted you one (1) music group entirely composed of humans. Whoops. Still, there’s a few days left to find them, and you can surely do it in that time… right?

Plot Skill: Home Phone - You confiscated this from the alien fugitive a couple years ago. The boys and girls at the lab figure that it’s some sort of communication device and had been borrowing it in hopes of reproducing it. It’s a good thing they did, because that meant it wasn’t with the rest of the stuff you confiscated from them when they got loose. You know you probably shouldn’t try to use this, in case you bring a fleet of aliens down on the planet… but sometimes you want to. (OOCly, the tight beam communicator can be used to send messages faster than the speed of light, that can override all other signals in the direction it's aimed.)
acapriciousthing: (Default)

Re: UNDERCOVER AGENT - DEATH

[personal profile] acapriciousthing 2017-06-04 11:05 pm (UTC)(link)
Naturally at some point that piece of tech will get used because why else did Chekhov give it to me

CONCERT MANAGER - KOHAKU

[personal profile] powersthatbii 2017-06-04 10:47 pm (UTC)(link)
This is bad. Really bad. A lot of staff didn’t show up to the event? And the Mysterious Bandleader ended up letting slip the secret to their success and you really didn’t need to know that?? And then there’s the Arrogant Bandleader driving you up a wall with their constant ridiculous demands which you can't find it in you to refuse??? And then an entire ACT seems to have gone missing the night before the festival???? As has more of what little staff did show up????? You didn’t even ask for this position, you just had the bad luck of being really good at keeping the festival committee moving.

You need help. Badly. And at this point, you’re not going to ask too many questions about how that help got here, as long as they can haul stuff and herd cats and save a little of your rapidly fragmenting sanity.

Plot Skill: Cat Herding - You can keep a small group of people with diverging agendas focused on the task at hand. This skill works optimally with three to six people, and completely fails on groups of eight or more.
haremtrap: (I see everything)

[personal profile] haremtrap 2017-06-05 01:59 am (UTC)(link)
My entire life has prepared me for this moment.

Or at least my entire two quarters as Student Council President has prepared me for this moment.

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GROUPIE - KITTY

[personal profile] powersthatbii 2017-06-04 10:48 pm (UTC)(link)
You’ve been looking forward to the Starlight Festival for literally months. With your encyclopedic knowledge of your favorite group (one of the two headliner bands, player’s choice), that you would travel this far to see your all-time favorite band is no question, or surprise to your friends; there’s nothing you wouldn’t do for them.

But then the night before the festival took an odd turn while you were waiting to see your favorites rehearse (never mind that you weren’t supposed to be there) - a group of guys in suits just showed up out of nowhere and kidnapped one of the supporting bands. Sure, you’re more ‘glad they didn’t mug your favorites’ than actually upset about the kidnapping happening in the first place, but still, this is… probably a bad thing.

Plot Skill: Undying Devotion - You can lend support and emotional strength to a person or group you truly love, enhancing their abilities in a time of crisis.
runs: (Default)

Re: GROUPIE - KITTY

[personal profile] runs 2017-06-04 10:51 pm (UTC)(link)
Read it I mean.

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STARCROSSED MUSICIANS - JESSE AND JACOB

[personal profile] powersthatbii 2017-06-04 10:50 pm (UTC)(link)
(This role is designed for a pair of friends, but can be played as a romantic arc if the players would like.)

You both need a little time away from the pressures of your usual bands, sometimes, and so it is that you bumped into each other at an open mic night a few months back - both of you out of your more easily recognisable stage makeup, so by the time you realised you were members of rival bands, you’d already started toward a fast friendship. You see no reason to give that up just because of the tensions between your respective bands, so you’ve been calling each other in your off time and hanging out whenever you can both finagle it.

Lately that’s turned into joint jamming sessions, even though you’d first wanted to keep the music out of it… and that’s leading to the realisation that you just plain work better together than either of you does with your current bands. Maybe it’s time to ditch those guys and strike out on your own.

(Each of you knows about your own front man’s fancy earring, but not that the other band leader has one as well.)

Plot Skill: Work In Concert - If the two of you team up on a project of any sort, it goes far more smoothly than either of you tackling it alone would.
Edited 2017-06-05 21:58 (UTC)
highnoonsomewhere: (Default)

[personal profile] highnoonsomewhere 2017-06-05 11:28 pm (UTC)(link)
So I am assuming that means both bands are local to the area?

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highnoonsomewhere: (young PB: hair in face)

[personal profile] highnoonsomewhere 2017-06-06 03:47 am (UTC)(link)
Okay, so, general plotting info:

Jesus "Jesse" Marquez was friends with Kinji since they were kids, so it was not surprising they started a band together in high school, that would eventually become the Shooting Stars. Jacob was a part of the band, too, in the very early years before the earrings, but he never got along well with Kinji. He and Jesse not only played together, but also had a clandestine romantic relationship. They were both pretty hot tempered, and so a messy break-up and parting of ways was inevitable, especially because Jesse refused to ever naysay Kinji out of loyalty. Jacob left the band to be on his own for awhile, and eventually joined Phillip's band for his own reasons.

When he and Jesse ran into each other recently, Jesse was happy to see an old friend, and someone he could complain to about the direction the band was taking. He told Jacob that Kinji was now band manager, and they have a new front man who's taking things in a direction he's not sure he likes. A little harmless bitching has led to a couple of jam sessions, and now Jesse's not so sure about his place in the band - he loves his best friend, but he's always wanted to go in a grittier, less flashy direction, and Jacob is making him question his choices.

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rooktakesknight: by <user name=kurimja> (Default)

[personal profile] rooktakesknight 2017-06-06 05:25 pm (UTC)(link)
Jacob Frye is That Token English Guy in Phillip's band. A stormy breakup with Jesse is what drove him to leave the Shooting Stars (actually packing up and leaving on a bus that day) and he eventually wound up in Phillip's band before the earrings were brought into play. He knew Phillip was talented, if a bit abrasive, and he just needed somewhere to be other than the Shooting Stars. He's tried to be a bit of a big brother/occasional kick up the ass for Phillip's behavior, but huh, strangely he's not as likely to get worked up by the guy any more, so strange...

Now that a few years have passed and he's had the time to cool off (and grow up a little), he's recently reconnected with Jesse and... well, it's hard not to notice how well they gel together, and that brings up memories of how well they played together. Who knows, maybe he's thinking it's time for another change...

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