The Powers That Be (
powersthatbe) wrote2017-08-02 01:13 pm
Unquiet Dead Plot Role Info
If you are not a plot infiltrator or someone with IC reasons to share knowledge available to plot infiltrators, please do not read the comments of this post.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than August 5th, 15th, 25th & September 4th with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than August 5th, 15th, 25th & September 4th with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.

Widowed Lover - Elphaba
Motivation: Grief. As the plot progresses, you will move through denial, anger, bargaining, depression, and acceptance - emphasis on the middle three.
Resources: 85 million pounds, whatever goodwill is extended to you as a character in Harrogate’s fairy tale, wilderness survival and first aid skills.
Thread Expectation: 3/week. Try to thread with characters of different backgrounds, and don’t be too quick to believe - as much as you want to believe - that you might really be able to contact Artie.
Skill: Power of Loss. Interrupt or disrupt any speech, spell, action, or mental influence once a week by expressing the depth of your rage, sorrow, and confusion. If a nearby spirit is gripped by a similar emotion, you will perceive one another clearly.
Re: Widowed Lover - Elphaba
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How much (if anything) does she know about how her wife died?
I'm fine with her having no idea and "suddenly dead wife one morning" being the thing too.
I also figure the only reason she hasn't left is both trying to prove her own innocence and the police have a 'shall not leave the city' on her.
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Innkeeper's Heir - Hiroshi
Motivation: Generosity: you genuinely wish to help others do better in their lives. Fear: you believe the stories, and are terrified what will become of everyone now that they’re proving true.
Resources: Anything a reasonably successful bed-and-breakfast owner of good reputation would have access to, plus a history of ghost stories - feel free to ask the mods what stories you might know about any supernatural rumor or occurrence you run across.
Thread Expectation: 2/week. Look out for anyone who seems lost & alone!
Skill: A Cup Of Tea. A cup of tea, properly prepared by a fireplace and served with toast and jam, can make almost anyone relax and feel at home, momentarily easing their fears, stresses, and paranoias. There is no limit to how often you can use this skill - but it isn’t just the tea - it’s the bustling in the kitchen, the warm hearth, the toast, and the personal attention, so it only works on one person at a time. Your tea can calm a panic, make a suspicious stranger feel comforted and welcomed, ease shock, divert rage, numb sorrow - but only as long as the tea holds out.
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Re: Innkeeper's Heir - Hiroshi
1. Would it be out of the question that the family has been writing down the various ghost stories in town in addition to oral tradition?
2. Were there any survivors in the theater fire? I have ideas for how the full story of what happened would have survived.
3. Do I need anything specific to induce lucid dreaming, or can I just choose to let it happen? I'm thinking he might have some hedge magic he's documented that can help with that.
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Museum Curator - Yakumo
Motivation: Nosiness. You wish to be involved in and informed of everything that is going on.
Resources: The museum collection, and your own curiosity. If you have any questions about local history, let the mods know & we can fill you in.
Thread Expectation: 2/week. Get up in people’s business!
Skill: Quid Pro Quo. Once a week, you can loosen someone’s lips by offering one genuine secret to trade for theirs. You must have gathered this secret by mundane means (you can’t simply gather one secret, then use this skill to trade for a fresh one every week by using last week’s gain).
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I have a bundle of questions right off the bat, if that's okay!
1. Are there any ghostbound items in the museum?
2. Are there any items in the museum that Investigators from the previous Harrogate Jaunt would recognize?
3. For gossip-related reasons, has the population of Harrogate been decreasing? If yes, is the town small enough for him to know if it's mostly moving-away or death that's causing the decline?
4. Can he have a dinky conspiracy theory website about Harrogate? pretty please
4a. and also a semi-successful YouTube channel about paranormal things that features discussion about Harrogate way too often
4b. basically can he be a conspiracy nut on the internet in his spare time
5. How much information is in the museum about the things that happened during the previous Harrogate Jaunt? Are there like, council restrictions on what he can and can not display from that particular collection?
and 6: Would it be okay if he had the museum in a sort of 'open house' state in the wake of the funeral, to encourage all the tourists in to see all the history of Harrogate
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Doubting Exorcist - Altair
Motivation: Confusion. You feel increasingly lost and are seeking a solid ground in your life.
Resources: The church library (full of forbidden tomes you may be able to put to good use); the goodwill of the town. Research is dangerous, and you are aware of this, but you can bring questions about the eldritch to the mods if you’re willing to pay for your answers with a little more sanity and a little less certainty.
Thread Expectation: 2/week. Provide spiritual counsel, even if it makes you feel like a fraud to act as if you possess any wisdom.
Skill: Comprehend It Not. You have a natural passive resistance to any supernatural force so long as you know for certain that it exists and endangers you; and you take no trauma or corruption from active eldritch research so long as you do not believe in eldritch forces. You have no passive resistance to powers you do not believe in, and are vulnerable to corruption once you are certain the eldritch is real.
Re: Doubting Exorcist - Altair
ETA: Is he allowed any lay staff?
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Week 1
Father Anthony Brown was asked by the priest presiding over the funeral to ward off what he had perceived as some sort of evil. Tired of hoaxes being ascribed to tenets of his faith, and ever the skeptic, he nevertheless did his brother in Christ a favor and attempted to bless the cemetery. He told anyone who asked that he had sensed no evil while doing it. He was vague about the silhouettes in the rain, saying he'd like to seek out the mundane explanation before assuming the supernatural.
He invited a few people over for tea in his library, and they had a glance at both his exorcism books and the titles of the Eldritch-related books on a high, dusty shelf. He looks at them with distaste for sensational horror that does not edify, and wishes his superiors would let him get rid of them.
James the innkeeper's heir invited Father Brown over for some of his tea. To his disappointment, he confirmed Father Brown as a skeptic.
Later in the mingle, Father Brown was attacked by Phillip's infiltrator, an Eldritch-experiment shadowchild. He'll be discharged from the hospital with slightly gnawed ankles and bog-standard nightmares by next mingle.
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Week 2
He visited James the innkeeper and told him the truth about the attack. In the same thread he will offer him a blessed object as protection, probably a Medal of Saint Benedict and copies of prayers.
In progress: I may have him witness Zed's taxi crash and talk to the escaped passengers who may know it was the work of an evil spirit.
Next week: His health will continue to flag as he loses sleep. I want to try to get him haunted by more people. He will continue to hunt for the "agent of evil." Otherwise, he's been largely ineffective.
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Week 3
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Queen's Agents - Delaunay & Dakki
Your most human trait, perhaps, is that you hate to see the innocent, the young, or the patriotic ill-served by authority. Those moments of fondness, you believe, make you stronger agents, rather than weaker ones. And certainly - as grim as things are, as far outside your experience as what is about to take place may be - there are such people to shepherd here.
Motivation: Patriotism. You will do what you must to protect your country, no second thoughts.
Resources: The legal authority to do practically bloody anything you like.
Thread Expectation: 1/week. Look for anyone behaving suspiciously.
Skill: Think of England. You can endure any single fatal, disabling, or debilitating attack and have a moment afterward for one brief response or strike before you succumb.
Re: Queen's Agents - Delaunay & Dakki
Read and willing! Lampy, let's plot our working relationship.
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Sundered Lover - Allura
You don’t know what happened. You woke up in town and found it empty, eerie, fog-shrouded. Confused, alone, you tried to understand what happened to you, to remember through the black shroud on your memory of the weeks since your wedding. You have met others in this place who say that you are dead - that this is the afterlife. But that cannot be. You have lost so much - you won’t lose your love, or let them lose you.
Motivation: Lost love. You don’t understand what has happened to you, but you would do anything for your loved one.
Resources: Innocence and optimism.
Thread Expectation: 2/week. For the first week at least, try to generate CR with fellow spirits, before you understand you can contact the living world.
Skill: Power of Hope. Once per week, interrupt, calm, or disarm any emotional outburst or frenzy temporarily by expressing your belief that things can be made better. If any living being nearby feels a similar emotion, you can perceive one another for the duration of the thread.
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Troubled Ancestor - Ace
Motivation: Filial loyalty. Concern for your family is the most powerful force in your afterlife.
Resources: Long experience of being a spirit. What you don’t know about this isn’t worth knowing - so be sure to direct any questions you have to the mods, so we can keep you well-briefed. Feel free to pick at least three or four and no more than six to eight descendants to look after - neither of the Lovers, but any other living plot infiltrators are valid targets (as long as it isn’t ALL of them) - and you can reach out to any infiltrators whose players want friendlier hauntings.
Thread Expectation: 2/week. Spend some time with both the living and the dead.
Skill: Heart to Heart. When you have a genuine and immediate fear for a loved one, you can reach them immediately across any boundaries to warn them or communicate with them, once a week. Depending on the circumstances, they may not understand this communication, but they will receive it.
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I have a concept in mind that I want to run by mods, just to make sure what I have in mind is workable.
In the original Harrogate, Ace was a kind of handyman/roadie equivalent for the theater troupe, and I kind of want to run with that backstory for him as a ghost. My idea was that perhaps he had been in a relationship with a woman in the theater troupe, who survived the fire relatively intact and ultimately settled down in Harrogate and had their child. Does this seem workable as a backstory?
More than that, Ace's personality is pretty, uh, protective. So even if not watching them 24/7, he would probably try to take care of his descendants in small ways, like, if they lost something important, he would make sure they turned up, and stuff like that. People who wronged or harmed them meet mysterious and/or violent ends. Would such shenanigans be within the scope of ghostly powers?
I guess this kind of leads to a couple more general questions, like...
1) What kind of ghost powers would he have anyway?
2) Would the infilghost network/liminal ping him at all?
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Evil Spirit - Bernkastel
Motivation: Power. You will do whatever will increase your own ability to manipulate others and control the course of events.
Resources: Incredible Eldritch Power, Long experience of being a spirit - what you don’t know about this isn’t worth knowing - so be sure to direct any questions you have to the mods, so we can keep you well-briefed.
Thread Expectation: 3/week. Order your minions about, terrorize and/or bind other spirits; possess & torment the living.
Skill: Trap the Dead. You can use this ability in one of three ways, once a week (in-Jaunt) or once a month (after Jaunt): to turn the nearby restful dead into restless spirits; to program restless spirits near you with an imprint, suggestion, or desire from your own mind; or to place a single spirit inside an object and bind it there permanently, creating a Ghostbound Item. The three uses of this skill can be taught, individually, to any Spirit with Eldritch Knowledge, but you alone can do all three.
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Mad Minions - ?????
Motivation: Madness. You have been corrupted by alien and evil powers and have an amoral desire to increase chaos and suffering.
Resources: One another.
Thread Expectation: 1/week. Be up to no good.
Skill: Strength In Numbers. Any time you outnumber your opponents, skills which you, your allies, and your opponents all share work slightly more powerfully for you. You will win possession struggles, use poltergeist telekinesis slightly more powerfully or precisely, etc. This advantage does not guarantee victory - it gives you the edge in brute force, not in tactics.
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