The Powers That Be (
powersthatbe) wrote2018-03-06 03:03 pm
Triad Creation Tourney Plot Role Info
If you are not a plot infiltrator or someone with IC reasons to share knowledge available to plot infiltrators, please do not read the comments of this post.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than March 10th, 18th, 26th & April 3rd, 11th & 19th with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than March 10th, 18th, 26th & April 3rd, 11th & 19th with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.

Majesty's Headmaster - Minerva
Strengths: You are a logistical genius. You can direct people to do things and delegate tasks and handle the acquisition and deployment of resources like no one's business.
Weaknesses: You get pretty wrapped up in the details and often miss the big picture. You're also perhaps not as involved with the students as you should be, for you're too wrapped up in the logistical side of things.
Plot Skill: Helpful Half-Dozen: As a benefit of your position at Majesty’s, you have exclusive command of a flock of a half-dozen animated statues (about the size of an awards show trophy and of whatever you as the player want them to be) who will do rote tasks for you, including the mounds of paperwork that you’re having to fill out for the Triad Creation Tourney. These statues are not sentient. (Think of it as a corporeal form of the Unseen Servant spell from D&D.) After the Jaunt, the Helpful Half-Dozen will remain under your exclusive command unless you authorize another character to be able to order them around.
Relationship to Other Characters:
Majesty's Headmaster: You're just doing your best at this point.
Lone Star Academy Coach: Someone please shut them up, the competition venue will be ready.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: You are sympathetic to their overwhelmed plight.
Majesty's Champion: You are confident that your school's Champion will do well, though maybe you should have given them more personal attention, academically speaking.
Lone Star Academy Champion: You feel sorry for this kid putting up with that coach.
Teikoku Majutsu-shi no Gakuen Champion: You feel even sorrier for this kid who clearly doesn't want to be here.
Cranky Judge: You would like to turn whoever decided to invite this person to be one of the judges into a newt.
Plucky Trio of Destiny: You wish they could stay out of trouble for five minutes, because they're always surprising you with their ability to find it.
Teaboo: You have no idea they are in your midst and would throw them off of one of the ramparts if you knew. As things stand now, you think they're just a normal, bright student, and you would write them a nice letter of recommendation to whatever postsecondary school they decide to attend after graduation.
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In the right place for you to get this ping this time..
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Lone Star Academy Coach - Kinji
Strengths: Excellent long-term planning skills--eye on the prize and all of that. Also very disciplined and willing to work very hard.
Weaknesses: Competitive as hell to the point it might allow someone to easily manipulate you by challenging you to do things. Also has a hard time realizing that not everyone is as into competition as they are and often comes off as more aggressive than they realize.
Plot Skill: Pre-Game Speech: Allows you to deliver a dramatic and rousing speech to inspire people to perform at their very best. They will actually see a noticeable improvement in their performance. Works best before competitions.
Relationship to Other Characters:
Majesty's Headmaster: A worthy rival for this competition!
Lone Star Academy Coach: A WINNER.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: Their apparent ineptitude is actually kind of disappointing--you wanted a really good competition, and you doubt this person's dedication to everything.
Majesty's Champion: Your kid's going to beat this kid, easily, but you hope they have a good match.
Lone Star Academy Champion: ALSO A WINNER.
Teikoku Majutsu-shi no Gakuen Champion: You're kind of disgruntled this kid who obviously doesn't want to compete is your kid's competition, but what can you do about it? Not much.
Cranky Judge: You are determined to impress this person through your and your students' displays of skill and talent.
Plucky Trio of Destiny: Just some other Majesty's students. Not a competitor? Not important.
Teaboo: You would find their fixation on British culture utterly hilarious if you were aware they were a thing.
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YeeHAW
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Week 4 Plotting
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(Or the other way around, since Kyle has stronger permanent magic than Fionn)
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Teikoku Assistant Headmaster - Tachibana
Strengths: You're good at putting on a false face and doing what needs to be done.
Weaknesses: You have absolutely no use for honor, and you lie so often that it's entirely possible that something will blow up in your face.
Plot Skill: Super Sneak: Perfect invisibility spells are widely thought to be impossible, but through your command of the Art of Mime you've mastered it. You do have to make sure you don't leave any footsteps behind or walk into anyone, but other than that, it's perfect--you can even handle having paint thrown on your head without it exposing your presence. The problem is this is all very taxing, and so, after about fifteen minutes of invisibility, you'll have to sleep it off for a couple of hours. (Taking this skill also gives you a free Artistic Proficiency in Mime. Note: please do have the Assistant Headmaster work in whatever other artistic media you were originally planning for! The Mime is meant to be in addition to that, not to replace it.)
Relationship to Other Characters:
Majesty's Headmaster: You're very concerned with making sure they think you're well in over your head.
Lone Star Academy Coach: You think they're a dumbass and that this can be leveraged to your advantage.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: The only one truly playing the game.
Majesty's Champion: You plan on quietly feeding the rumors that this Champion only got picked because of their illustrious parentage. Anything to play mind games with the competition.
Lone Star Academy Champion: A roadblock to be sure, but you've got this covered.
Teikoku Majutsu-shi no Gakuen Champion: You don't relish working with such an unwilling student, as this will make your life harder, but you know they have the raw talent to succeed. The trick is in getting them to use it.
Cranky Judge: You know you need to be cautious with this one--they're abrasive, yes, but they're also fair.
Plucky Trio of Destiny: You only see some more troublemaking students here.
Teaboo: If you knew what they were about, you'd be willing to ally yourself with them if they'd help you win the competition. (Like you really care who's in charge of Britain, I mean, really.)
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Uber motivation:
Gentarou is actually Kohei (Takuya's older brother and the headmaster of the school)'s kid. Kohei is a playboy type who uses his charisma, looks and position to sleep around. When one of his flings showed up 9 months later and dropped a kid on him, demanding he take responsibility, Takuya stepped in to claim Gen as his own child to shield both his brother's reputation and the reputation of the school, as well as to keep Kohei from just ditching the kid in an orphanage.
Further adding to the soap opera level drama, it was soon discovered that Gen was deaf. Kohei's magic revolves around music, something that he always held over his younger brother as being superior to Takuya's affinity for metal sculpture (calling it base and unrefined.) On finding out that Gen couldn't even appreciate the "finer arts" Kohei even further looked down on the kid, much to Takuya's building anger.
So when Gen started showing his own affinity for magic (crafting illusions through physical movement, something he started doing to make it easier for people to understand his signing), and Takuya spoke of Gen attending the school, Kohei said no. A student whose mother was "unknown," born of an affair, and who was deaf and mute had no place in such a high ranking school, Kohei argued.
Finally, it came down to a bet: If Teikoku won the tournament, Kohei wouldn't block Gen's admission to the school. But if they lost, Gen would be forever barred from even applying.
Kohei, never one to play fair, then proceeded to do everything he could to make the win impossible. He nudged the appointment of an utterly unmotivated student to be the champion and all but declined to even take part in preparations, ensuring that any time spent on the contest would be spent untangling paperwork and scrambling for deadlines.
After his entire life being spent in his brother's shadow, cleaning up after Kohei's affairs and hedonistic nature, being looked down upon and being relegated to second best status regardless of his own ability, Kohei's treatment of his own son in such a way finally pushed Takuya too his breaking point.
Using his mime ability, he poisoned his brother and took over in an attempt to salvage the win for the school.
For Takuya, this is far more than just a competition. This is 30 years of growing resentment that's hit a flashpoint, and he will let nothing stand in his way.
[Additional weakness/strength: Gen. He will do anything for his son. ]
Re: Uber motivation:
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Question!
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Majesty's Champion - Leo
Strengths: You have old money, peerage, a title, and connections. You possibly can trace your lineage back to several royal families. You are essentially the cream of the British Aristocratic Crust, with all that entails.
Weaknesses: You tend to come off to people as snobbish, pompous, and extremely privileged. You also tend to look down a bit on the Lower Classes, and don't quite get why everyone keeps thinking of you as an upper class twit and won't believe that you actually have talent.
Plot Skill: Blue Blood: No matter how you act or how you’re dressed, you always come across as high status. People think that you’re Important, even when you’re not - which makes it much easier to impress people, or make them think that you’re someone they should listen to. (Does NOT come with buckets of money outside of this jaunt.)
Relationship to Other Characters:
Majesty's Headmaster: You wish they were a better coach and teacher.
Lone Star Academy Coach: You are glad you do not have this coach, as you think they're crazy.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: You feel kind of bad for this poor overwhelmed soul.
Majesty's Champion: You're going to prove yourself as more than just your parents' child.
Lone Star Academy Champion: You know they'll be strong competition, and you don't know how far they'll go to win.
Teikoku Majutsu-shi no Gakuen Champion: You hope they don't die during the competition. They seem the type.
Cranky Judge: You are going to impress them, dammit.
Plucky Trio of Destiny: Younger friends of yours. You kind of hope they don't drag you into even more trouble; being the Champion is bad enough.
Teaboo: You can't put your finger on it, but something about them is weird. You would prefer to keep your distance.
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This is going to be awesome!
ETA: I assume that I'm allowed to mention that his parents are on the school board in plotting stuff?
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Week 3/week 4
Next week will be prep for the final challenge, and telling the other champions what he found out about it from Kelly to level the playing field again.
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Lone Star Champion - Ochre
Strengths: Your determination is legendary, and you're very good at buckling down, focusing, and staying on task.
Weaknesses: You've spent so long focusing on the competition and your studies that you're maybe not as up on your social game as you should be.
Plot Skill: American Grit: When you have an important task, you are able to draw on your sheer determination to work tirelessly on the task until it is complete, without any need for food, drink, rest, or any kind of break.
Relationship to Other Characters:
Majesty's Headmaster: Another adult. You'll treat them with the respect they're accorded but have no strong opinions.
Lone Star Academy Coach: You really don't want to disappoint them because you know they don't take loss well.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: Another adult. Again, you'll treat them with the respect they're accorded but have no strong opinions.
Majesty's Champion: Your competition. You want to be nice and respectful to this person, but socializing isn't your strong point.
Lone Star Academy Champion: In it to win it.
Teikoku Majutsu-shi no Gakuen Champion: Also your competition. Once more, you want to be nice to them but aren't the greatest at being social.
Cranky Judge: You are confident they'll love you despite their everything.
Plucky Trio of Destiny: Seems to be a walking disaster; avoid.
Teaboo: They're absolutely hilarious and you think you want to annoy them with good old fashioned American superiority.
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Teikoku Champion - Naoki
Strengths: You’re highly intelligent, and extremely talented. You’re also the kind of student who gets high marks easily, allowing you to rise to the top of your year without having to do much hard work at all.
Weaknesses: You’re lazy, unambitious, and you just don’t want to be here at all. You’d much rather spend your time doodling then actually doing any real work.
Plot Skill: Doodle Knowledge: You’ve mastered the art of mindless doodling - so much so, in fact, that you can avoid work altogether with it. Your magical doodles allow you to instantly understand everything in the document you drew on, without even having to read it.
Relationship to Other Characters:
Majesty's Headmaster: They're running this thing this year, right? Maybe if you talk to them you can get out of it.
Lone Star Academy Coach: You heard that Americans are loud but this is ridiculous.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: Leave me alone! Ugh!
Majesty's Champion: Wow. You didn't think real people like them existed out of manga. But you guess they're not a bad person.
Lone Star Academy Champion: They're basically everything your teachers want you to be. But you guess they're not a bad person either.
Teikoku Majutsu-shi no Gakuen Champion: You don’t want to be here and it shows.
Cranky Judge: What is their problem?
Plucky Trio of Destiny: Maybe if you got in as much trouble as they do, they’d stop making you compete?
Teaboo: You’ve seen weird foreign anime fans act like this about Japan, but this is the first time you’ve seen someone get this obsessive over England. What a weirdo.
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This was supposed to be his sister's trip, just let him sightsee and go home in peace, jeez.
I feel I should also note he's totally going to phone in the competition aspect because Fuck This.
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Being chosen to compete means you're obligated to participate in at least one event before withdrawing. The first event is not Naoki's strong suit, so he's planning to truly phone that one in, and phone in the perpetual art slightly less.
Whether he bothers with the final event in any capacity depends on what happens between now and then, but week 4 or 5 is a far better point for that kind of Drama than 'the first day because he's a grieving twit.'
WEEK 1 CHECK-IN
Because he has to do at least one event and would rather put it something closer to a good showing in perpetual art, he's definitely doing the thing through two events. Whether he forfeits before the third depends on what Takuya does between now and then, and there's a non-zero chance he'll be a bit distracted with a wild goose chase about his sister's death.
Performance art is not his strong point, but I think he has something his sister wrote that he's going to use, both because he could not care less about the performance competition and because she deserves it.
Also, a question: Would it be possible for a drawing/painting of a place to show something that happened there in the past? (Edit for clarity: the idea is painting the scene of his sister's death and getting it to play out what happened in that moment.)
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WEEK 2 CHECK-IN
*Sabotage Is Bad OK OK. (Look, whoever’s doing this almost set the only friend he has here on fire. Not cool.)
*According to Takuya, Teikoku’s headmaster wants Teikoku to lose the competition. Gen is somehow mixed up in this mess.
*There is no provision in Teikoku’s school charter/bylaws to provide for students with disabilities – or even to admit them into the school in the first place. Given Gen’s deafness, why Takuya would be concerned about this is obvious.
What Naoki plans to do about this:
*Put a ward of his own creation on his work space. The only person who can get into the studio without his express permission is Rise, since he trusts that she has no interest in fucking up his work. She is in fact the only person here he trusts in any capacity, really.
*Circulate ‘hey did you know the school’s not currently required to make disability provisions’ among the Teikoku students, on the grounds that most of them know Gen is a sweetie and also deaf, and Gen doesn’t deserve to suffer on account of adults’ bullshit. (HE IS MOTIVATED... BUT NOT HOW TAKUYA WANTED.)
*Turn last week’s ‘can an art piece show what happened in the past of a place’ notion toward something much more local: the Queen Elizabeth Theatre, since that’s where all the truly dangerous sabotage happened. Maybe this piece (also his competition perpetual piece) will be able to uncover who hurt people.
It will not escape his notice that he is the only school champion not affected by or implicated in this week’s major sabotage, either...
I cannot at this point say whether the odds of Naoki forfeiting have gone up or down (it's definitely still a move on the table, as far as he's concerned). A lot of that will likely depend on how this week goes.
WEEK 3 CHECK-IN
Next week, he's going to avoid the parties as much as he possibly can, hear about the cloud maze from Leo as noted above, and... apply some serious thought to the matter of the saboteur. He has a lot of pieces he can put together on this one.
Forfeiting is still on the table - if it happens, it'll either be at the end of week 4 or very beginning of week 5, and I'll try to leave enough time for a Backup Champion to be arranged. Bii has said she'll volunteer Chie as tribute if no one else is interested. (He's as principled as he is hard-headed, and doesn't think a win rooted in sabotage is a win worth taking at all. Especially when the other two want it more to begin with.)
WEEK 4 CHECK-IN
Cranky Judge - Sabetha
Strengths: You're impartial, and you're very to-the-point.
Weaknesses: People skills? What's that?
Plot Skill: Dream Crusher: Utterly wreck the motivation of any character you direct a particularly scathing tirade at--this will render them listless and unmotivated for at least an hour. Can be used pretty much at will on the Jaunt, and outside of the Jaunt, can be used once a week.
Relationship to Other Characters:
Majesty's Headmaster: You are unimpressed with how they're running things so far.
Lone Star Academy Coach: You are unimpressed with their meatheaded enthusiasm.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: You are unimpressed by their sniveling sense of being overwhelmed.
Majesty's Champion: You are unimpressed by their riding on Mummy and Daddy's coattails.
Lone Star Academy Champion: You are unimpressed by their seeming lack of a life outside of this competition.
Teikoku Majutsu-shi no Gakuen Champion: You are unimpressed by their lack of interest in competing.
Cranky Judge: The only one who has an opinion worth anything.
Plucky Trio of Destiny: You are unimpressed by their ability to get into trouble.
Teaboo: You would absolutely verbally eviscerate their plans if you knew of them, for you would be unimpressed.
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Plucky Trio of Destiny - Kitty, Prompto, Phillip
Strengths: You're very resilient, and you bounce back quickly from adversity.
Weaknesses: Your knack for trouble means that you sometimes have trouble getting people to listen to you when more trouble pops up.
Plot Skill: Nose For Trouble: You have the uncanny ability to find plot in the form of trouble. (For example, finding out that the school's security has been breached by finding a troll in the washroom.) OOCly, taking this skill means that once a week you can ask the mods for a hint towards the Jaunt plot--but the form of that hint will always come through your character getting in some form of trouble or another.
Relationship to Other Characters:
Majesty's Headmaster: You don't mean to cause so much trouble for them! It just happens!
Lone Star Academy Coach: A teacher. You expect they'll probably yell at you in their loud American way before they leave.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: Another teacher. If they didn't come off as a nervous wreck you'd be expecting them to yell at you too.
Majesty's Champion: An older friend of yours that seems to have everything together. You really look up to them.
Lone Star Academy Champion: Your friend’s competition. They don't seem like a bad person, but they're still not going to win this year.
Teikoku Majutsu-shi no Gakuen Champion: Your friend’s other competition. They also don't seem like a bad person, but they're still not going to win this year.
Cranky Judge: Mean. Way meaner than anyone needs to be. And quite possibly evil.
You wonder if they're working with the Dark Magician you thwarted.Plucky Trio of Destiny: YOU DIDN'T MEAN TO DO IT HONESTLY IT JUST HAPPENED
Teaboo: Even though they act friendly enough around you, you get this weird feeling sometimes that they're mad at you for something--and you have no clue what that something is.
the plotting so far...
They are all orphans - Prompto is being fostered by nonmagical relatives, Kitty and Phillip are currently in state care though they started out as being fostered.
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report from week 4
week 5 - updated
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How they ruined the Teaboo's plans:
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Teaboo - Yakumo
Strengths: Intimate knowledge of everything British. You are not British (exactly where you're from is up to the player), but you still manage to eat, sleep, and breathe British everything in between your attempts at taking the country over. You're also pretty patient when you need to be, and your affected British accent is spot-on.
Weaknesses: Being called out on not actually being British enrages you to the point you become illogical and can focus on nothing else, and you're almost unreasonably concerned about the Plucky Orphan and getting your revenge on them.
Plot Skill: Dark Disguise: Using the powers of your dark teaboo embroidery* magic, you can craft a flawless disguise that can mask both your true age and gender. This disguise doesn't wear off unless you say it does--for example, getting knocked unconscious wouldn't break it. (Taking this skill also gives you a free Artistic Proficiency in Embroidery. Note: please do have the Teaboo work in whatever other artistic media you were originally planning for! The Embroidery is mean to be in addition to that, not to replace it.)
Relationship to Other Characters:
Majesty's Headmaster: Why is this person not prouder of everything they have going here?! Also their security stinks, since you were able to enroll and pass as a student so easily.
Lone Star Academy Coach: Their silly American passion for competition will be their undoing.
Teikoku Majutsu-shi no Gakuen Assistant Headmaster: You don't think much of them; they don't seem to have anything together at all.
Majesty's Champion: A potential thorn in your side, but perhaps they could be used as a pawn to get at the parents...
Lone Star Academy Champion: They are not British, and therefore, you do not think they will win.
Teikoku Majutsu-shi no Gakuen Champion: Also not British, also not likely to win.
Cranky Judge: You specifically arranged for them to be called in here as a bit of a distraction from your actions. No one has any idea you were behind this.
Plucky Trio of Destiny: CURSE YOOOOOOU
Teaboo: The Most British.
*Why embroidery? During the middle ages, England was known for the quality of her embroidery, so much that some places called it English Work.
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/sides in here
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okay finished now
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