The Powers That Be (
powersthatbe) wrote2018-09-16 02:23 pm
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Elsewhere U Plot Role Info
If you are not a plot infiltrator or someone with IC reasons to share knowledge available to plot infiltrators, please do not read the comments of this post.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than September 17, 25, October 3, 11, 19 & 27 with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
If you ARE a plot infiltrator, please comment under your toplevel to let us know you've read it; please also pop over here to announce your plotroleishness to the game at large. We prefer that you do any confidential plotting with other plot-important folks in the comments here, rather than on plurk, and please comment no later than September 17, 25, October 3, 11, 19 & 27 with a brief (as brief as 1 sentence; as long as you like) summary of your activity during the week & plans for next week. These comments will help the mods shape mingles and plot events to keep the story dynamic and player actions important to the outcome. Likewise, comment at any time with any questions you may have, and a mod will get back to you within 36 hours at the outside.
Anna Monday - Malin
Its grip on reality, both mental and physical, is tenuous. So is the existence of any record of this apparition. There is nothing about it in the Library or EU oral lore, which to the Involved is very, very unsettling. No one knows it is an "Other" ghost of a human who died suddenly. The human it used to be was the Royal Scion's relative. They died just as they were crossing through a Fairy Circle in an unknown lake. A car was involved. The body was never recovered. More details may be revealed later in the Jaunt.
Consequently, they, now it, has been infused with Elsewhere's magic. It exudes a 20m radius of a feeling of unease. Anyone unwise enough to touch Anna Monday, who is now the embodiment of a Fairy Circle itself, is transported with it to the Elsewhere. If the reverse should happen--touching Anna Monday in the Elsewhere--both are always transported to the River Argent.
Your main plot involvement may pick up during the second obstacle of the rescue. As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Gestalt Fairy Circle - Liminal Bridge yourself and one other person in physical contact with you, unlimited during this Jaunt between the mundane world and the Elsewhere, allowed once per Jaunt after. Temporary side effects to both you and passenger may include disorientation, shattered sense of reality, shattered sense of self, and/or being scattered between dimensions of spacetime between here and there. The faint of heart may even experience an untimely death.
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UPDATE
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Re: Anna Monday - Malin
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Week 3
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Week 4
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Bodyguard - Mikasa
The Bodyguard has enrolled before arrival. Their mission's orders are to get to know the school and keep an eye on the Royal, bearing in mind that their relative disappeared mysteriously already. It's up to you how Involved you want the Bodyguard to be. They're one of the roles who has less predetermined starting stats and more freedom to go wherever the plot or their arc takes them.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Read the Room - Ability to look out at a room of people and accurately gauge who is and isn't likely to be a threat, or capable at hand-to-hand combat, within a 20-foot radius.
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She'll be human for now, may change to Other during the jaunt since I had plans for that before the plot role switch but then it's like another way to disguise herself...
I'm thinking she is either only somewhat Involved or as Involved as she can be in the beginning??? Not that she tells that to anyone if she can avoid it and pretends like she has no idea that Fae even exist. She'll be like suspicious about things without showing that on her poker face either while she gets to know the school and more about everything.
I'll think of names and get her into the jaunt when I'm more awake!
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Changeling/Royal Scion - Sansa
Propose the name of a fictitious country of origin for the Royal. The part of the United States known as New England to us (the players) is its own country here, and is where the Royal travels to attend Elsewhere U. It is bordered by various other nations to the north, west, and south, and the Atlantic Ocean to the east. The Royal is all the more precious because their relative disappeared mysteriously years ago. (See: Anna Monday) The Royal (or their family) has taken care of enrollment before arrival. The first mingle is the only chance for everyone to meet the Royal before they go missing. Most likely the Royal will not be seen until late or at Jaunt's end.
The Changeling's reason for not leaving is up to the player, but it should be one compelling enough to prompt all this. Following the orders of a Court member whose name they are forbidden to speak, working for a more powerful Fae who has kidnapped Royal for their own reasons, choosing to live as human royalty forever, losing a high-stakes Deal, etc. The rescue's results will determine both your characters' final decision on the Royal/Changeling conundrum. If the Royal is indeed brought back, the Changeling will have to, at the least, leave off their lookalike Glamour.
Your main plot involvement may pick up during the last leg of the rescue as its results come in. As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Contractual Obligation - Sign a contract with a witness present, and you are bound by it until it is fulfilled. Null if it asks for the impossible. Can be used to remember to turn off the stove, or keep a secret forever no matter what may happen. (Consult with Miso here when using Contractual Obligation or its effects, as it could affect the Jaunt in interesting ways.)
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Re: Changeling/Royal Scion - Sansa
Okay because I think I'm funny
and think Matt's funnyshe's coming from Easteros (i'm sorry everyone else from there) and her safe name is Alayne Stone.(no subject)
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Cornerwitch - Bakura
Every few years a student passes through Elsewhere U on the way to becoming a Cornerwitch. They ask questions of the brick and stone and read the answers in the graffiti behind the gym. Knows of any other Cornerwitches. They are a fixture of the college community--for those who know where to look. To most, they might be perceived as a weirdo. For the first mingle, you don't need to wait for start of classes to begin plying your trade.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Safety Net - Walking the perimeter of a stationary area up to 100 feet in radius, magically designate it as one that will never allow you harm. Does not make a barrier or protect others. Not immune to effects from attacks or disasters occuring outside the boundary.
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Groundskeeper - Daneel
Your main plot involvement may pick up during the first obstacle of the rescue. As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Fae Gardening - Germinate fast-growing immaculate guard plant species within a day that attack intruders according to your predetermined conditions. Seeds included.
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(Absolutely need to make sure that I keep that skill, ooof.)
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Librarian - Helena
The library will make a soft opening in the first mingle with less staff. Its official opening will be week 2 with full staff, and there will be a mingle prompt.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Safety Certification - Survival and search-and-rescue skills and knowledge perfect for everything from cliffs to very strange liminal or dream-like places.
All librarians have potential access to the previous Jaunt skill Research, as well as Spelunking.
Apologies for wrong journal.
Also, what is meant by 'they're not really human anymore'? Does that mean they've picked up powers of various sorts? I'm kinda seeing Helena as a very intimidating figure of indeterminate age (rumors say she's utterly ancient, but no one knows exactly.) that even the fae aren't really sure they want to cross.
... does that fit, or am I missing something?
speaking of, i really should be responding with this one as i said i would
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Resident Assistant - Asa
If needed, there is a school fund to help Deal for Taken. RAs also carry Form TV178.ii for any Taken to declare in writing they wish to stay. Week 1: Take this chance to introduce yourself to people in the dorms and to orient new students. Some things, like locker rentals, are easy to explain. Others, like Anna Monday, require… a bit more effort.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Diplomatic Immunity - If in a situation where you need to act as a diplomat, you can get away with pretty much anything if you do it subtly, under treaty, or (most applicable to after this Jaunt) within the normal scope of the world, within reason.
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Sorority Leader - Blue Diamond
Week 1: The pool is officially closed until next week, but when has that ever stopped anybody? (When it opens in week 2, the pool will have a mingle prompt.) If someone accepts her frequent offer to bring them through the portal to the Elsewhere, the exit varies, but there will always be a body of water, and it will always be relatively safe. Other portals to Elsewhere, including Anna Monday itself, are not guaranteed to open onto a safe place, especially for humans.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Aquatic Portal - Use any body of water deep enough for swimming as a Portal. No cooldowns. The illusion of the bottomless deep will appear and disguise the Portal during use, though that itself may raise questions. Strong swimmers recommended.
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So, some questions on this - for week 1, should she be refusing to take anyone through the pool? Or just sneaking them in? Also, how does that skill work outside of the jaunt? It is basically a portal between any two bodies of water?
Oh, also - how should I manage the 'price' part of this? Is there any particular guidelines I should follow for determining what they are?
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Staffperson - Ambrose
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Supernatural Adventuring - You possess an arsenal of knowledge on how to survive some weird, weird shit.
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The general background thing I was planning in case he didn't get a plot role will probably work with this: a Taken (or stupid kid who went looking for the Kindly Ones) who made a Deal he now regrets. Suffering adolescent heartbreak he traded a lifetime (sixteen years at that point) to never remember this sort of pain again. So now he doesn't remember past relationships or other events surrounding them.
...also he's going to be with The IT Crowd.
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On the other hand looking at the calendar most of the events will be focused on the rescue so...I dunno. How much stuff are we expecting to happen at the school, or is that going to be mostly slice-of-weird-college-life while the actual Jaunt plot plays out in Elsewhere?
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The Teacher - Malik
The Teacher officially starts work in week 2. For week 1, advertise lessons by word of mouth to Involved or anyone the Teacher wants to become Involved. You may even start a club, with an innocuous name like Speech Counseling or Night Improv. This is one of the plot roles who has less predetermined starting stats and more freedom to do what they want, however, they do still have their obligations as a professor. They may be reluctant to abandon students and commit as a rescuer, opting instead for short day trips if they need to enter the Elsewhere.
As soon as information is given to you, reveal it in your plotting or threading at will unless otherwise told not to.
Skill: Speechcraft Mastery - You are an authority on how to hold oneself, speak in riddles, be persuasive, bargain, and never leave loopholes. A less effective version of this may be taught as Speechcraft 101.
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Also, laughing forever at that Skill
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Background? Background1 Hopefully this makes sense/checks out okay
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